Battle for Azeroth Quests, Lunar Festival, Fan Art
Community Highlights: Diablo Fanart, Cosplay, & More

Popular HearthPwn Standard and Wild Decks of the Week for January 21

Battle for Azeroth - Quests
Battle for Azeroth adds lots of new quests. You can see the entire list of new quests on the WoWDB beta site, but we've highlighted some below.

Warfronts

Fishing

Kul Tiras

Stormwind Extraction

Drustvar

Zuldazar

Nazmir

Islands


Lunar Festival
The Lunar Festival is live! This year adds a few cosmetic flower crowns that can be purchased from Valadar Starsong in Moonglade.


Last year introduced a new set of toys that make up a Dragon costume. You can purchase these at Fariel Starsong in Moonglade.



Originally Posted by Blizzard (Blue Tracker)
The Lunar Festival Is Here! Join the Celebration Feb. 17– Mar. 3
Every year the druids of Moonglade hold a celebration of their city’s great triumph over an ancient evil. During the Lunar Festival, citizens of Azeroth have the opportunity to honor their elders by celebrating their sage wisdom, sharing in magnificent feasts…and of course, lighting fireworks.

The celebration has begun in Moonglade and your Lunar Festival Invitation is waiting. Join in the fun by dressing up in your Lunar Festival finery, launching fireworks, and paying homage to the Elders throughout Azeroth.

When: February 17 – March 3

Where: Moonglade with camps in Ironforge, Stormwind, Darnassus, Thunder Bluff, Orgrimmar, Undercity

Currency: Coin of Ancestry

The Lunar Festival is a time of celebration for the peoples of Azeroth. At the beginning of each year, elders of generations past manifest around the world to impart their wisdom upon all who listen. Should you encounter these venerable spirits in your travels and take the time to heed their wisdom, they may even pass along tokens of their gratitude — Coins of Ancestry, the lessons of a past age in physical form. Gather enough Coins of Ancestry and the Cenarion Circle will open their stores of celebratory garb, fireworks, trinkets, and recipes!

The Cenarion Circle has good cause to celebrate, for the Lunar Festival marks the return of many Ancients that fell in battles past: Goldrinn, Malorne, Aviana, and Cenarius himself. But this celebration is darkened by the eternal torment of one of their own — Omen, a wolf Ancient blessed by the moon goddess Elune, has risen from the depths of Moonglade’s lake. Though Omen was once as noble and proud as any Ancient, he was driven mad by the Burning Legion’s tainted magics during the War of the Ancients. Omen’s immortality means that he is forever cursed to return in his maddened state at the advent of each new year - and this year, he has grown further in power, a challenge for even heroes of level 90. Heroes must make haste to ease this tormented Ancient’s suffering, in the hopes that perhaps next year he will return with a clearer mind.

Seasonal Boss: Omen Returns!

The great wolf Omen was once a hero of this world. An embodiment of strength and fortune, Omen fought beside the heroes of the War of the Ancients until he succumbed to demonic magics. Turning against his allies, he raged across Azeroth, leaving death and terror in his wake. Omen was finally defeated in Moonglade, and he now sleeps among the silt of Lake Elune'ara. But each year, at the beginning of the festival, he stirs...

Main Quest Line

The celebration begins with an introductory quest, The Lunar Festival. The Cenarion Circle has invited all denizens of Azeroth to take part in the celebration of the Lunar Festival. You can learn more about the event by meeting with the Lunar Festival Harbinger.

It wouldn’t be a celebration without fireworks. You’ll be asked to buy some Lunar Fireworks and Cluster Fireworks to launch and complete the quest, Lunar Fireworks.

Once you’ve proven your firework prowess, you’ll receive your Lunar Festival Invitation to travel to Moonglade and speak with Valadar Starsong in Nighthaven. With your invitation at hand, you’ll be able to travel quickly to Moonglade by using the greater moonlight throughout the holiday.

The Lunar Festival currently has 16 achievements and 1 meta-achievement.

  • Elune’s Blessing: Complete the Elune’s Blessing quest by defeating Omen.
  • Frenzied Firecracker: Shoot off 10 Festival Firecrackers in 30 seconds or less.
  • Lunar Festival Finery: Purchase a festive pant suit or festive dress with Coins of Ancestry.
  • The Rocket’s Red Glare: Shoot off 10 Red Rocket Clusters in 25 secons or less.
  • A Coin of Ancestry
    • There are 5 Achievements involving Coins of Ancestry: Receive a Coin of Ancestry, Receive 5 Coins of Ancestry, Receive 10 Coins of Ancestry, Receive 25 Coins of Ancestry, Receive 50 Coins of Ancestry

It's a good time to travel Azeroth, see the sights, and pay your respects to the various Elders. Visiting an Elder will reward some reputation with select capital cities, a Coin of Ancestry, some experience and gold, and a Lucky Red Envelope.


You can spend your Ancient Coins for various items by visiting vendors Fariel Starsong and Valadar Starsong in Moonglade. Here are just some of the items you can purchase and collect:

Toys

Pets and Pet Toys

Accessories, Heirlooms Items, Schematic, Patterns

Fan Art - Ysera the Dreamer
Bryan Link shared some nice art of Ysera, inspired by Sam Hogg's art. Check out the 3D model here!

Heritage Armor Hotfix, Wipefest, Warcraft III Event, NA and EU Arena Cups, Snow Fight
Community Highlights: Diablo Fanart, Cosplay, & More

Blizzard's Off-Meta Deck Spotlight - Feb 16, 2018

Void Elf and Lightforged Draenei Heritage Armor Hotfix
Reddit noticed that Void Elf Heritage Armor was hotfixed to include a cloak and Lightforged Draenei Heritage Armor was hotfixed to use the version of the set with a red tint.







Upcoming Changes to the NA WoW MVP Program
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hey guys!

Over the past year we've had it on our plate to breathe a bit of life in the MVP program for World of Warcraft (you may have seen me mention it here and there, and I know the MVPs have been eagerly waiting for movement on this). After nearly a year of discussions, we're finally ready to start moving forward with a refresh of the MVP program for World of Warcraft!

Most of our active posters here know that when the MVP program was founded, it's goal was to recognize active forums poster who contributed to our community through things like high-quality class guides or assisting and guiding new players with helpful information. While being active and posting in a constructive manner will still be something we take into account, we realize that we now live in a world with Icy Veins, Wowhead, Reddit, and numerous other communities that didn't necessarily exist at the onset of this project. This leads our MVP group to not being able to actively fulfill it's original purpose on our singular forums platform.

All of this led us to think we needed to be realigning the purpose of the program slightly, as we want to more actively empower the group to engage in discussions with us on various community issues, happening on the forums and in our greater community. This would also include working to provide insight into community and gameplay feedback they may see around the community, with direct conversations between the WoW community team and the WoW MVP group as a whole on a regular basis, much as we do in our conversations with folks on Reddit, Discord, etc., something that hasn't been utilized to its best.

To facilitate this, we will be moving the WoW MVP program to an application-based recruitment system, which will address a few concerns we have currently with the recruitment process, as well as letting us asked targeted questions to candidates during certain recruitment periods, and hopefully widening the audience. We expect to open recruitment early next week, after the President’s Day holiday, so be on the lookout for a thread if you're interested!

Of note, these changes DO NOT affect any region or franchise outside of World of Warcraft in North America, and these changes also do not apply to our awesome Customer and Technical Support MVPs who do great things.

We look forward to getting to work on the program and hearing your feedback!

I hope this doesn't mean Crepe is losing his MVP status. I notice community MVPs are not listed as being spared these changes.
We're asking the MVPs to reapply for the process, but we will be keeping everyone who is able to meet the newer standards going forward!

I wouldn't expect any of the familiar faces you know to go away unless it's their own choice.

Combat Log Tool - Wipefest
Wipefest is a web tool that uses data from Warcraft Logs to display insights and timelines for raid encounters.

Insights aim to answer common questions that you might have about each pull, such as "Who is soaking Annihilations on Garothi Worldbreaker£", or "What pod rotation did we use on Antoran High Command£".

The timeline aims to provide a concise overview of the important events within a fight, such as major boss abilities, big cooldowns, and deaths. Timelines can be filtered easily, letting you quickly dig into certain mechanics, such as Fusillades, Fel Shields, and healing cooldowns, or if people used defensive cooldowns before they died.

You can also select players to focus in on them, giving you more information about the fight from their perspective. This feature still needs contributors to enable more specializations (you can find out more at the GitHub repository.

There's also a Discord server for any questions and suggestions!



Warcraft III Event
Two different Warcraft III streamers have been invited to an event at Blizzard that will take place at the end of this month. They haven't shared any details about whatever may be announced or take place.

There was a job posting for an unannounced MMO RTS project that required mobile experience earlier this year.



North American WoW Arena Cup #2 Sign-Ups Close February 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The sign-ups for the North American WoW Arena Cup #2 close Monday, February 19. If you and your team have what it takes, you won’t want to miss your chance.

The North American Qualifier Cup #2 will be broadcast live on Twitch, on*February 24–25 starting at 10:00 a.m. PST. Whether you’re competing or an esport fan—you can read up on entry requirements, prizes and community events below. Get involved!

Tournament Information
  • Competitors will engage in 3v3 Arena Tournaments on live realms.
  • Sign-ups are open to all interested parties and no arena rating is required.
  • Top point earners from North America & Europe will be invited to compete at the Spring Finals in March for their share of $100,000.
  • Team rosters consist of up to 4-players, but teams can sign-up with 3.
  • Tournament Mode is required; all gear is normalized while Honor Talents and Artifact Power are maxed.

Prize Pool
  • 1st place: $5,000, 180 points
  • 2nd place: $2,800, 120 points
  • 3rd place: $1,600, 80 points
  • 4th place: $600, 60 points
  • 5th and 6th places: 40 points each
  • 7th and 8th places: 20 points each
  • 9th – 12th places: 12 points each

SIGNUPS FOR NA CUP #2 ARE LIVE!

  • Signups will close at 9:00 a.m. PST on Monday, February 19th.
  • Bracket play begins on Wednesday, February 21, and plays through Thursday, February 22nd (if a second day is needed).
  • The last 8 teams will be broadcast live on Twitch on Saturday & Sunday, February 24-25 beginning at 10:00 a.m. PST.

NA Cup #2 sign-up deadline is February 19 February 21
EU Cup #3 sign-up deadline is February 26 and it begins on February 28
NA Cup #3 sign-up deadline is March 5 and it begins on March 7

Download the complete rules here.

WoW Arena Championship: European Qualifier Cup #2 - February 17-18
Originally Posted by Blizzard (Blue Tracker)
The WoW Arena Championship World Cup #2 European Qualifier takes place this weekend and will be broadcast live on Twitch beginning at 9:00 a.m. PST Saturday, February 17 and Sunday, February 18. Casters Rich Campbell, Adrian “Healingstat” Archer-Lock, Elliott “Venruki” Venczel, Josh "Xaryu" Lujan, and Mohammed “Ziqo” Beshir will be on hand to keep you on top of all the exciting 3v3 arena action.

Tournament Information
  • Competitors will engage in 3v3 Arena Tournaments on live realms.
  • Sign-ups are open to all interested parties and no arena rating is required.
  • Top point earners from North America & Europe will be invited to compete at the Spring Finals in March for their share of $100,000.
  • Team rosters consist of up to 4-players, but teams can sign-up with 3.
Tournament Mode is required; all gear is normalized while Honor Talents and Artifact Power are maxed.

Prize Pool
  • 1st place: $5,000, 180 points
  • 2nd place: $2,800, 120 points
  • 3rd place: $1,600, 80 points
  • 4th place: $600, 60 points
  • 5th and 6th places: 40 points each
  • 7th and 8th places: 20 points each
  • 9th – 12th places: 12 points each

Venruki and Ziqo’s European Cup #1 MVP

MVP: Wallirik – XRB to the moon

During the European Qualifier Cup #1, Wallirik rose to the top of the heap as Ziqo and Venruki’s choice for MVP. As a part of a Warlock, Shaman, Druid team, Wallirik landed crucial spell locks and fears throughout the tournament to keep Zeepeye alive. According to Ziqo, not only was he solid defensively, he was also able to “180 situations” and generate “instant kills” using combinations with his Thalkiels consumption. This combination of offensive and defensive plays put him as both analysts choice for MvP.

Honorable Mention: Tsx – Ascendant formerly known as Rockets Esports

Tsx caught us all off guard in Europe Cup #1. Having joined Rockets Esports just 1 hour before sign-ups closed, he immediately displayed his individual prowess landing impossible Polymorphs against defending World Champions ABC, leading to their elimination from the tournament. His aggressive playstyle became an instant hit with the analysts, fitting perfectly with Ratapai’s play style.

Where to Watch:

English Stream - https://www.twitch.tv/warcraft

German Stream – https://www.twitch.tv/rexz

Russian Stream – http://twitch.tv/Fritterus

Snow Fight - A WarCraft Tale
Originally Posted by Blizzard (Blue Tracker / Official Forums)
During these cold winter months, we’ve got a children’s book for you that’s sure to warm even the Lich King’s icy heart. Snow Fight: A Warcraft Tale is an exciting adventure featuring little Arthas, Thrall, and Varian, who give bullying the cold shoulder and learn that games are better with fair play.

Written by Chris Metzen and illustrated by Wei Wang, the book was created with the idea of finding fun ways to share some of the Warcraft universe’s characters and ideas with kids. As Metzen says, telling lighter stories about our favorite heroes and villains seemed like a perfect way to share our passion for Warcraft with the young, imaginative minds we love most!

Get Snow Fight on Amazon


To download these images as Wallpapers, click here.
Feb 14 Hotfixes, Blue Tweets, This Week in WoW, Allcraft 30
First Look At Season 13

Boss Battle Royale 2 is this Week's Tavern Brawl!

XP From Dungeons Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Hi all,

From WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations. Earlier today, we applied a hotfix to creature experience that corrects this issue.

At the same time, we have significantly increased the experience awarded through queuing for random Normal dungeons from Classic through Draenor content. Running dungeons at the appropriate should feel rewarding, whether as a complement to or even an complete alternative to questing.

As always, we appreciate your feedback and will continue to keep a close eye on the pacing of the leveling experience in 7.3.5 and beyond.

Patch 7.3.5 Hotfixes - February 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Achievements

Classes

Items

Mounts

Player versus Player

Quests

User Interface
  • Access to the mobile Auction House has been restored.

Blue Tweets
Originally Posted by Blizzard Entertainment
Buried within the data mines, a dark shadow stirs, its breath a bitter chill that brings with it promises of riches... and promises of destruction. A cry rings out, distant but clear. A signal of shock and fear, met with lost hope, and somehow... relief£ We must dig deeper. (WarcraftDevs)

We apologize for the typo in the previous tweet. It was meant to say: the Alpha is currently very early in development and much of what you're seeing is purely experimental. Feedback is valuable, but keep in mind that things will be changing rapidly. (WarcraftDevs)

This Week in WoW History
We're taking a look back at old MMO-Champion posts and World of Warcraft news that occurred during this time in previous years.

Break The Trees
Singer/songwriter Sharm was featured in a blue post after the release of her latest song “Break The Trees”. The verses of this song were comprised of talent names from Warcraft. Sharm has been creating WoW Parody videos for the past 10 years and is still active on YouTube.


Iron Man Challenge
2012 marked the beginning of the Iron Man Challenge. This became one of the most popular challenges to date after a few players gave it a shot. The objective is simple - reach level cap. However, doing it within the confines of the rules is the difficult part. Players are not allowed to use and talents, class specializations, professions, enchants, stat-improved gear or the assistance of other players. The most important rule is that if your character dies at all the challenge is over.


Patch 5.4.7
This late Mists of Pandaria patch began the preparation for the new expansion Warlords of Draenor. The patch marked the beginning of the last PvP season of the expansion, added the Level 90 character boost, updated the launcher and added the Collector’s Edition mount/pet to the files.


Graphical Features
Patch 6.1 introduced a handful of new graphical settings to improve the quality of the game. Official colorblind support for Protanopia, Deuteranopia and Tritanopia were added along with a strength adjuster. The graphics tab also got a few new options including the addition of HBAO+ for screen space ambient occlusion (SSAO), a variety of settings for Anti-Aliasing and improved point light settings.


Death Knight Animations
Patch 7.2 added new animations to Howling Blast, Death Grip and Death and Decay. A few undocumented changes were also made to the casting animations of abilities such as Remorseless Winter, Blood Boil and Apocalypse. The initial Death and Decay particles were also changed shortly after the update due to players having issues seeing the affected area when cast on certain terrain.


Going Casual
Top end mythic raiding in Legion, especially in the Nighthold, started to cause issues in certain guilds. The required time investment to stay at the top was too much, causing guilds to either go casual or stop raiding altogether. Most notably From Scratch and SNF announced that they would stop, while Midwinter also called it quits after defeating Grand Magistrix Elisande, with the intention of going casual.


World of Warcraft: Chronicle Volume 2
The second Chronicle book was previewed on IGN, giving us a few teasers about what we should anticipate from the graphic novel. This book series was written to tell the story of Warcraft and everything it entails. Volume 1 covered everything from creation until the rise of humanity, while Volume 2 tells us the story of Ancient Draenor. Currently the Chronicle series is set to release Volume 3 on March 27, 2018.



Allcraft #30 - Battle for Azeroth Alpha
This week Allcraft talked with Tradechat, Asmongold, and Rich about the Battle for Azeroth Alpha.

The Mythic Dungeon Invitational Is Back: Get Ready for the Proving Grounds
The Mythic Dungeon Invitational Is Back: Get Ready for the Proving Grounds
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we announced during our WoW Esports live stream, Season 2 of the Mythic Dungeon Invitational is almost here! It’s time for the best dungeon teams from around the globe to show us what you’ve got. To kick things off, we wanted to share some additional details on this season’s Proving Grounds.

Everything You Need to Know About Proving Grounds

Feb 27 - Proving Ground Week 1 – Raging, Volcanic, Tyrannical
  • Americas: February 27 at 7 a.m. PST
  • Europe: February 27 at 11 p.m. PST
  • China: February 28 at 3 p.m. PST
  • APAC: February 28 at 3 p.m. PST

Mar 6 - Proving Ground Week 2 – Teeming, Explosive, Fortified
  • Americas: March 6 at 7 a.m. PST
  • Europe: March 6 at 11 p.m. PST
  • China: March 7 at 3 p.m. PST
  • APAC: March 7 at 3 p.m. PST

Like last season, we’re kicking things off with a period we call Proving Grounds, when teams come together to prove they’ve got what it takes. This year’s Proving Grounds will be similar to last year’s, with a few slight changes.

The Proving Grounds period kicks off for the Americas region on February 27 at 7 a.m. PST (10 a.m. EST). Week 2 begins March 6 at the same time, and the Proving Grounds ends March 13 at 7 a.m. PST (10 a.m. EST). Teams on Oceanic realms will also use this time frame for submitting scores from the Asia-Pacific (APAC) region. This will ensure that their runs line up with the appropriate Mythic Keystone affix rotation cycles.

During the two-week Proving Grounds period, you’ll form a group of five friends and tackle the highest difficulty Mythic Keystone dungeons you can handle. Your goal is to complete a total of five level 23 Mythic Keystone dungeons over those two weeks. Keep in mind the following:

  • Your group must have the same five player characters for all five runs; you can’t swap in another character.
  • Duplicate dungeons won’t count toward your runs, so make sure you tackle a variety.
  • Runs must be completed within the Keystone timer to count (the timer varies by dungeon).

Once your group has completed the dungeons on the required difficulty, you’ll need to choose a team captain to register your team. Check back on this post when the Proving Ground period ends to learn more about where and how to submit your best time.

If your team clears the dungeons, submits their times by the deadline, and meets the requirements (regional eligibility, accounts in good standing), you’ll receive an invitation to the Mythic Dungeon Invitational tournament realm for the next stage of the tournament: the Time Trials.

We’ll post the official rules for the tournament soon, but in the meantime, make sure that you and your team members meet our regional eligibility requirements:

  • Americas – This region includes legal residents of the United States, Canada, Mexico, Brazil, Chile, and Argentina, excluding the U.S. states of Arizona, Connecticut, Maryland, North Dakota, and Vermont, the Canadian province of Quebec, and where otherwise prohibited or restricted.
  • Europe – This region includes legal residents of Algeria, Austria, Bahrain, Belarus, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Denmark, Egypt, Estonia, Finland, France, Georgia, Germany, Greece, Hungary, Iceland, Ireland, Israel, Italy, Kazakhstan, Latvia, Lebanon, Lithuania, Luxembourg, Macedonia, Malta, Morocco, Norway, Poland, Portugal, the Republic of Moldova, Romania, Russia, Serbia, Slovakia, Slovenia, South Africa, Spain, State of Qatar, Sweden, Switzerland, the Czech Republic, the Netherlands, Ukraine, Tunisia, Turkey, and the United Kingdom, excluding where otherwise prohibited or restricted.
  • China – This region includes legal residents of the People’s Republic of China, excluding where otherwise prohibited or restricted.
  • Asia-Pacific – This region includes legal residents of Hong Kong, Macau, Korea, Taiwan, New Zealand, Australia, Singapore, Thailand, the Philippines, Malaysia, Vietnam, and Indonesia, excluding where otherwise prohibited or restricted.

We’ll be back soon to discuss Stage 2 of the Mythic Dungeon Invitational, the Time Trials. Until then, good luck in the Proving Grounds!
Hunter Pets in Battle for Azeroth, Auction House API Update
Battle for Azeroth Alpha - Build 26032

Hunter Pets in Battle for Azeroth
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As we’ve kicked off the Battle for Azeroth Alpha, we’ve seen a lot of discussion about the new way Hunter pets work. While we’re by no means finished, we have reached a place where we want to share some insight into our plans and explain some of what you might see in development as Alpha continues.

Our primary thoughts on pets going forward:

  • Move past the idea of a DPS/Tank pet specialization - In Battle for Azeroth, all pets will have equal damage, health, and armor. All can tank or DPS equally. Choosing to put a particular pet into “Tank spec” feels outdated, so we’re going to shift all pets to a setup that will work as though they’re specced into both Ferocity and Tenacity (in Legion terms). All offensive and defensive passive abilities such as Blood of the Rhino and Combat Training will be rolled into every pet by default. Charge will be removed, and all pets will have Growl and Dash/Swoop. Some spec-specific actives will be redistributed where appropriate. We are keeping the names Ferocity, Tenacity, and Cunning as the broad groups that all families fall into. They are no longer changeable, and each has a new passive and active ability that are useful in almost any situation.
  • Maintain and/or reinstate pet family uniqueness - Pet family flavor is part of what makes selecting a companion unique and special, and want to emphasize that even more. A special ability has been added to all pet families that were missing one. Exotic Pets still have their unique ability (like Surface Trot) in addition to a new ability. Pure flavor abilities that many pets have are also staying like Trick and Rest.
  • Expanding access to Bloodlust, and the removal of Battle Res from pets - In Legion, all Hunters have access to Bloodlust and Battle Res, but they only exist among a handful of families, which leads to very narrow options. To that end, Bloodlust will be available on roughly a third of the tamable pet families rather than just two. In a world where we are proliferating abilities to many families, our first inclination was to add Battle Res to a separate third of those families. After seeing that landscape, it felt odd to fully embrace Resurrection as part of the Hunter kit. Further, moving into Battle for Azeroth, we are solidifying Bloodlust and Battle Res as the strong shared cooldowns that a group can bring - one offense, one defense. In that world, Hunters having access to both of the super powerful group benefits didn’t feel appropriate.
  • A variety of pet ability packages - It’s important to acknowledge that some hunters want to maximize their impact with their pet, while others are collectors who want a pet for every occasion. There should be opportunities to cleverly swap from one pet to another in a given situation and reap the benefit. At the same time, the Hunter who has grown attached to their spider named Fluffy should feel effective across the game. We’re going to try to ensure that every pet package is attractive, with a unique combination of benefits that work in many situations.

Here are some specifics of the Battle for Azeroth design for Hunter pets:

There are currently 51 pet families, and each family will be categorized as Ferocity, Tenacity, or Cunning. Each will have an active and a passive, and the active will be a Hunter class button that changes contextually with your active pet.

  • Cunning
    • Master’s Call (Active – a friendly target and your pet are immune to root and moment impairing effects for 4 seconds with a 45 second cooldown)
    • Pathfinding (Passive - 8% movement speed for you and your pet)

Each pet family will get one of six different abilities, and each ability will have a unique name themed to the family. Precedented abilities such as Ankle Crack - 50% Snare, Monstrous Bite - Healing Reduction Debuff, Shell Shield – 50% Reduced Damage Taken, Agile Reflexes - 30% Dodge, and Thick Hide – Reduced Damage Taken at Low Health already exist in the game, and we’re exploring adding something similar to Tranquilizing Shot to the list.

While this does create a landscape where there may only be a handful of families that exactly fit the combination of tools you prefer, each family was chosen with variety as a premium. There are winged creatures, predators, grazers, and more represented across as many abilities as possible, while keeping them thematically appropriate.

For two specific examples: a Spirit Beast in Battle for Azeroth still has Spirit Mend and Spirit Walk, and will gain Endurance Training and Survival of the Fittest. They also have a new ability, Spirit Shock, that dispels magic and soothes enraged enemies. Cats, on the other hand, gain Catlike Reflexes – a 30% dodge cooldown – in addition to Primal Rage and Predator’s Thirst. Both pets have equal damage, health, and armor – both can tank or DPS equally.

Nowadays, only about half of the pet families out there have a useful ability, and we want to improve on that. In Battle for Azeroth, Bloodlust will be much more prominent, so Hunters should no longer feel bound to Core Hounds and Nether Rays as their best options. Most importantly, these changes should result in a pet landscape where all pets can serve as dps or tank as well as they could in Legion.

Please remember that all of the above, especially the numbers, are subject to change as we test in the Battle for Azeroth Alpha. Feel free to discuss anything related to Hunter pets here. We really appreciate your feedback!

Mobile/Web Auction House Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Just letting you all know that we are working on a hotfix at the moment to re-enable the Web and Mobile AH.

Due to changes made in 7.3.5, players will be need to have logged in to the game since the patch launch in order to be able to access the Mobile AH once this hotfix is live. Just for some additional clarity, these database changes were why we disabled the tools on the launch of 7.3.5 and why it took us a little bit to update them.

Soon as I'm aware that this is live I'll update the thread.
Battle for Azeroth Alpha - Build 26032
Battle for Azeroth Alpha - Build 26032
A new patch is on the way! The diffs below are comparing the latest build to Build 26010 on Friday.

  • The Profession skill level squish appears to be in.
  • A Mag'har Direwolf mount has been added.
  • More community related strings have been added.
  • Strings for World PvP toggle have been added. You must opt-in or out in Stormwind / Orgrimmar.
  • New Keystone Affix - Blight: Damage and healing done increased when injured, and reduced when healthy.
  • Animal Companion [NYI]: Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.


Updated Warlock Spell Animations
Incinerate was tweaked and Drain Life got a new animation in today's build.



New Icons



Updated Minimap



New Models




New Items
Check out the full list of new items on the WoWDB Beta site!

Level Type Slot Name
110Other Zany Zombified Raptor
110Mount PH Pterrordax Mount
1Quest Azerite Powder
1Quest Huge Dragon Kite
1Reagent Charged Ranishu Antennae
1Reagent Polished Ringhorn Hoof
1Reagent Sturdy Redrock Jaw
835TrinketTrinket Darkmoon Deck: Fathoms
835TrinketTrinket Darkmoon Deck: Blockades
835TrinketTrinket Darkmoon Deck: Squalls
835TrinketTrinket Darkmoon Deck: Tides
1CosmeticHead Blacktooth Hat
1CosmeticHead Bilge Rat Hat
1BackBack Ren'dorei Cloak


Achievement Changes
Originally Posted by MMO-Champion
Cooking
Professions
  • Cataclysmic Cook Name changed from "Illustrious Grand Master Cook" to "Cataclysmic Cook". Obtain 525 skill points in cooking. 10 points. Obtain 75 skill points in the "Cataclysm" category of cooking. 10 points.
  • Classic Cook Name changed from "Artisan Cook" to "Classic Cook". Obtain 300 skill points in cooking. 10 points. the "Classic" category of cooking. 10 points.
  • Draenor Cook Obtain 700 skill points in cooking. 10 points. Obtain 100 skill points in the "Draenor" category of cooking. 10 points.
  • Expert Cook Obtain 225 skill points in cooking. 10 points. the "Classic" category of cooking. 10 points.
  • Journeyman Cook Obtain 150 skill points in cooking. 10 points. the "Classic" category of cooking. 10 points.
  • Legion Cook Obtain 800 skill points in cooking. 10 points. Obtain 100 skill points in the "Legion" category of cooking. 10 points.
  • Master of Pandaren Cooking Obtain 600 Obtain 75 skill points in all six Ways of Pandaren cooking. Title: Master of the Ways. 10 points.
  • Master of the Brew Obtain 600 Obtain 75 skill points in the Way of the Brew. 10 points.
  • Master of the Grill Obtain 600 Obtain 75 skill points in the Way of the Grill. 10 points.
  • Master of the Oven Obtain 600 Obtain 75 skill points in the Way of the Oven. 10 points.
  • Master of the Pot Obtain 600 Obtain 75 skill points in the Way of the Pot. 10 points.
  • Master of the Steamer Obtain 600 Obtain 75 skill points in the Way of the Steamer. 10 points.
  • Master of the Wok Obtain 600 Obtain 75 skill points in the Way of the Wok. 10 points.
  • Northrend Cook Name changed from "Grand Master Cook" to "Northrend Cook". Obtain 450 skill points in cooking. 10 points. Obtain 75 skill points in the "Northrend" category of cooking. 10 points.
  • Outland Cook Name changed from "Master Cook" to "Outland Cook". Obtain 375 skill points in cooking. 10 points. Obtain 75 skill points in the "Outland" category of cooking. 10 points.
  • Zen Master Cook Obtain 600 skill points in cooking. 10 points. Obtain 75 skill points in the "Pandaria" category of cooking. 10 points.

Professions
  • Draenor Master of All Name changed from "Grand Master of All" to "Draenor Master of All". Raise all primary professions to 700 skill points. 50 points. Account Wide. 100 skill points in the "Draenor" category. 50 points. Account Wide.
  • Jack of All Trades Raise five different primary professions to 600 skill points. 25 points. Account Wide. primary professions to 75 skill points in the "Pandaria" category. 25 points. Account Wide.
  • Legion Master of All Raise all primary professions to 800 skill points. 50 points. Account Wide. 100 skill points in the "Legion" category. 50 points. Account Wide.
  • Pandaren Master of All Name changed from "Master of All" to "Pandaren Master of All". Raise all primary professions to 600 skill points. 50 points. Account Wide. 75 skill points in the "Pandaria" category. 50 points. Account Wide.
  • Professional Cataclsymic Master Name changed from "Professional Illustrious Grand Master" to "Professional Cataclsymic Master". Obtain 525 skill points in a profession. 10 points. Obtain 75 skill points in a "Cataclysm" category of a profession. 10 points.
  • Professional Classic Master Name changed from "Professional Artisan" to "Professional Classic Master". Obtain 300 skill points in a profession. 10 points. "Classic" category of a profession. 10 points.
  • Professional Draenor Master Name changed from "Draenor Master" to "Professional Draenor Master". Obtain 700 skill points in Obtain 100 skill points in a "Draenor" category of a profession. Title Reward: Artisan. 10 points.
  • Professional Expert Obtain 225 skill points in a profession. 10 points. "Classic" category of a profession. 10 points.
  • Professional Journeyman Obtain 150 skill points in a profession. 10 points. "Classic" category of a profession. 10 points.
  • Professional Legion Master Obtain 800 skill points in a profession. 10 points. Obtain 100 skill points in a "Legion" category of a profession. 10 points.
  • Professional Northrend Master Name changed from "Professional Grand Master" to "Professional Northrend Master". Obtain 450 skill points in a profession. 10 points. Obtain 75 skill points in a "Northrend" category of a profession. 10 points.
  • Professional Outland Master Name changed from "Professional Master" to "Professional Outland Master". Obtain 375 skill points in a profession. 10 points. Obtain 75 skill points in an "Outland" category of a profession. 10 points.
  • Professional Zen Master Obtain 600 skill points in a profession. 10 points. Obtain 75 skill points in a "Pandaria" category of a profession. 10 points.
  • Working For a Living Obtain 600 skill points in Obtain 75 skill points in a "Pandaria" category of two primary professions. 10 points.
  • Working in Draenor Obtain 700 skill points in Obtain 100 skill points in a "Draenor" category of two primary professions. 10 points.
  • Working In the Cold Name changed from "Working Day and Night" to "Working In the Cold". Obtain 450 skill points in Obtain 75 skill points in a "Northrend" category of two primary professions. 10 points.
  • Working In the Heat Name changed from "Working Around the Clock" to "Working In the Heat". Obtain 525 skill points in Obtain 75 skill points in a "Cataclysm" category of two primary professions. 10 points.
  • Working the Isles Obtain 800 skill points in Obtain 100 skill points in a "Legion" category of two primary professions. 10 points.

Legacy

Zandalar
Exploration
  • Get Hek'd Earn 4 caches boons of Jani in each zone of Zandalar. 10 points.



Talent Changes
Originally Posted by MMO-Champion
Hunter
Beast Mastery

Survival

Warlock
Demonology

Destruction

Warrior
Arms

Fury



Spell Changes
Originally Posted by MMO-Champion
Mounts

Item Set Bonuses
  • Item - LFR T17 Mail Agility 4P Bonus Your special attacks have a 10% chance to impale the target with metal spikes, dealing [ 16.38% of Attack Power ] Physical damage. 7,404 Physical damage.
  • Item - LFR T17 Mail Caster 4P Bonus Your damaging spells have a 10% chance to summon an electric orb at the target's location for until cancelled, causing [ 6.25% of Spell Power 7,404;] Nature damage to all enemies within 6 yards every 2 sec.
  • Item - Shaman T15 Elemental 2P Bonus Your Lightning Bolt, Chain Lighting, and Lava Beam hits have a 10% chance to cause a Lightning Strike at the target's location, dealing 2,100 3,110 Nature damage divided among all non-crowd controlled targets within 10 yards.
  • Item - Shaman T18 Enhancement 2P Bonus You have a 12% chance whenever your Maelstrom Weapon effect occurs to Electrocute all nearby enemies within 10 yards for [ 3.94% of Spell Power ] Nature damage. 7,404 Nature damage.
  • Item - Warlock T20 Demonology 2P Bonus Demonology Demonbolt: Demonbolt and Demonwrath have a 20% chance to reset the cooldown of Call Dreadstalkers.

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Frostscythe A sweeping attack that strikes all enemies in front of you for 0 [ 16.2% of Attack Power Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight - Level 90 Talent. 1 Runes. 8 yd range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Feral & Guardian
  • Nurturing Instinct Increases your spell power by 120% of your Agility. Druid - Feral & Guardian Spec. 100% of your attack power. Druid - Feral & Guardian Spec.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • A Murder of Crows Summons a flock of crows to attack your target, dealing [ 424.6% of Attack Power ] Physical damage over until cancelled. When a target dies while affected by this ability, its cooldown will If the target dies while under attack, A Murder of Crows' cooldown is reset. Marksmanship Hunter - Level 15 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
  • Animal Companion [NYI] (New) Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities. Beast Mastery Hunter - Level 15 Talent.
  • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (0% of weapon damage [ 105.4% of Attack Power ) Physical damage. The chakrams will return to you, damaging enemies again as they return. Survival Hunter - Level 100 Talent. 30 Focus. 40 yd range. Instant. 20 sec cooldown.
  • One with the Pack Grants Wild Call a 30% increased chance to reset the cooldown of Dire Frenzy Beast. Beast Mastery Hunter - Level 30 Talent.

Beast Mastery
  • Kill Command Give the command to kill, causing your pet to savagely deal damage Physical damage to the enemy. Hunter - Beast Mastery Spec. 30 Focus. 40 50 yd range. Instant. 7.5 sec cooldown.
  • Wild Call Your auto shot critical strikes have a 20% chance to reset the cooldown of Dire Frenzy. Hunter - Beast Mastery Spec. Beast. Hunter - Beast Mastery Spec.

Survival
  • Aspect of the Eagle Your pet's attacks have a 25% chance to grant you a charge of Mongoose Bite. Lasts until cancelled. 100 yd range. Instant. 2 min cooldown. The range of your Mongoose Bite is increased to 0 yds. Lasts until cancelled. Hunter - Survival Spec. 100 yd range. Instant. 1.5 min cooldown.
  • Kill Command Give the command to kill, causing your pet to savagely deal damage Physical damage to the enemy. Has a 30% chance to immediately reset its cooldown. Generates 20 Focus. Hunter - Survival Spec. 40 50 yd range. Instant. 6 sec cooldown.
  • Wildfire Bomb Hurl a bomb at the target, exploding for [ 15.6% of Attack Power ] Fire damage and coating them in wildfire, scorching themselves and nearby enemies for 0 Fire damage over until cancelled. Hunter - Survival Spec. 40 yd range. Instant. 10 Focus. 40 yd range. Instant.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arcane
  • Arcane Explosion Causes an explosion of magic around the caster, dealing [ 60% of Spell Power ] Arcane damage to all enemies within 10 yards. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 12% of Base Mana. Instant.

None
PvP Talents
  • Relentless Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects. Any Role - Tier 0 PvP Talent.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Shadow
  • Mastery: Madness Increases the damage of your Shadow Word: Pain, Vampiric Touch, and Void Bolt by [ 250% Shadow Word: Void, Mind Flay, Void Eruption, and Void Bolt by [ 140% of Spell Power ]%. Priest - Shadow Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Biliescourge Bombers (New) Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground, dealing 1 damage to all enemies within 0 yards. Demonology Warlock - Level 60 Talent. 100 yd range. Instant. 1.5 min cooldown.
  • Deathbolt Launches a bolt of death at the target, dealing 15% 35% of the total remaining damage of your damage over time effects on the target. Counts up to 16 sec of your Corruption's damage. Affliction Warlock - Level 15 Talent. 2% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
  • Demonic Calling Shadowbolt has a 20% chance, and Demonwrath has a 5% chance on each target, to make your next Call Dreadstalkers cost no Soul Shards. Demonology Warlock - Level 15 Talent.
  • Demonic Consumption (New) Your Demon Commander now destroys and absorbs the remaining power of all of your Wild Imps to empower himself. Demonology Warlock - Level 90 Talent. 100 yd range.
  • Demonic Strength (New) Infuse your Felguard with demonic power, increasing all damage it deals by 100% and causing it to use a bonus attack every 5 sec for until cancelled. Demonology Warlock - Level 60 Talent. 100 yd range. Instant. 60 sec cooldown.
  • Demonic Strength Name changed from "Shadow Bolt" to "Demonic Strength". Sends a shadowy bolt at the enemy, causing [ 31.25% of Spell Power ] Shadow damage. 2% of Base Mana. 40 yd range. Instant. Felguard deals 50% increased damage, and the cooldown of Felstorm is reduced by 5,000%. Demonology Warlock - Level 15 Talent. 100 yd range.
  • Doom Inflicts impending doom upon the target, causing [ 250% of Spell Power ] Shadow damage after until cancelled. Limit 1. Demonology Warlock - Level 90 15 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Eradication Chaos Bolt increases the damage you deal to the target by 15% 10% for until cancelled. Destruction Warlock - Level 15 Talent.
  • Flashover (New) Conflagrate grants an additional stack of Backdraft. Destruction Warlock - Level 15 Talent.
  • Inner Demons (New) Imp Swarm is now a passive ability that summons one Wild Imp every 10 sec. Every time this summons a Wild Imp, you have a 20% chance to also a summon an additional Demon to fight for you for until cancelled. Demonology Warlock - Level 100 Talent. 100 yd range.
  • Nether Portal (New) Tear open a portal to the Twisting Nether for until cancelled. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you. Demonology Warlock - Level 100 Talent. 50 Soul Shard. 40 yd range. Instant. 3 min cooldown.
  • Overloaded (New) Molten Core now makes Soulfire instant cast. Demonology Warlock - Level 60 Talent. 40 yd range.
  • Power Siphon Name changed from "Hand of Gul'dan" to "Power Siphon". Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for until cancelled. Deals up to Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target, applies Doom to each target, and summons Instantly sacrifice up to 4 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant. to generate 4 charges of Molten Core. Demonology Warlock - Level 30 Talent. 100 yd range. Instant.
  • Riders Name changed from "Hand of Gul'dan" to "Riders". Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for until cancelled. Deals up to Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 4 Wild Imps, based on Soul Shards consumed. 10 Soul Shard. 40 yd range. Instant. Hand of Gul'dan has a 25% chance per Soul Shard spent to spawn an additional Wild Imp. Demonology Warlock - Level 30 Talent. 40 yd range.
  • Soul Harvest Affliction: Increases your damage and your pets' damage by 20%. Lasts until cancelled, increased by 6 sec for each target afflicted by your Agony, up to a maximum of 36 sec. Demonology: Increases your damage and your pets' damage by 20%. Lasts until cancelled, increased by 6 sec for each target afflicted by your Doom, up to a maximum of 36 sec. Warlock - Level 60 Talent. Instant. 2 min cooldown.
  • Summon Vilefiend Name changed from "Fel Firebolt" to "Summon Vilefiend". Deals [ 8% of Spell Power ] Fire damage to a target. Basic Attack. 20 Energy. 40 yd range. Instant. Summon a Vilefiend to fight for you for the next until cancelled. Demonology Warlock - Level 30 Talent. 10 Soul Shard. 40 yd range. Instant. 45 sec cooldown.

PvP Talents
  • Pleasure through Pain While your Succubus is active, your Shadow damage is increased by 15% and the cast time of your Demonbolt Shadow Bolt is reduced by 0.5 sec. Demonology Warlock - Tier 4 PvP Talent.

Affliction
  • Affliction Warlock Increases damage/healing by 20%: Agony, Biliescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rain of Fire, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 20%: Agony, Biliescourge Bombers, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rain of Fire, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock - Affliction Spec.

Demonology
  • Call Dreadstalkers Summons 2 ferocious Dreadstalkers to attack the target for until cancelled. Warlock - Demonology Spec. 20 Soul Shard. 40 yd range. Instant. 15 sec cooldown. 12 sec cooldown.
  • Demon Commander Summon a Demonic Commander to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while casting Shadow Bolt Volley at your enemies. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant. 1.5 min cooldown.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for until cancelled. Deals up to Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target, applies Doom to each target, and summons up to 4 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 10 Soul Shard. 40 yd range. Instant.
  • Imp Swarm Summon 5 Imps around you Wild Imps around you. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
  • Molten Core (New) When your Wild Imps expend all of their energy, they have a 15% chance to combust into a ball of energy, granting you a stack of Molten Core. Molten Core reduces the cast time of Soulfire by 75%. Maximum 4 stacks. Warlock - Demonology Spec. 100 yd range.
  • Soulfire Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for until cancelled. Deals up to Spell Power Shadowflame damage on impact to all enemies within 8 yds of the target, applies Doom to each target, and summons up to 4 Wild Imps, based on Soul Shards consumed. 40 yd range. Instant. Warlock - Demonology Spec. 40 yd range. Instant.

Destruction
  • Backdraft Conflagrate reduces the cast time of your next two Incinerates or Chaos Bolts by 30%. Destruction Warlock - Level 15 Talent. Incinerate or Chaos Bolt by 30%. Warlock - Destruction Spec.
  • Destruction Warlock Increases damage/healing by 15%: Biliescourge Bombers: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Biliescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Warlock - Destruction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
  • Battle Shout Increases the Strength and Agility attack power of all raid and party members within 100 yards by 10% for until cancelled. Instant.

Professions
Tailoring
  • Antiseptic Bandage Recipe for 4. Actual yield will vary based on first aid skill. First Aid Tailoring. Instant. Reagents: Sumptuous Fur x 5.
  • Deep Sea Bandage (New) Craft a Deep Sea Bandage. Tailoring. Instant. Reagents: Deep Sea Satin.
  • Embersilk Bandage First Aid. Instant. Reagents: Embersilk Cloth. Tailoring. Instant. Reagents: Embersilk Cloth.
  • Field Bandage: Dense Embersilk While not as efficient as using raw cloth, you can make a stronger bandage in a pinch by weaving heavy bandages together. First Aid Tailoring. Instant. Reagents: Heavy Embersilk Bandage x 2.
  • Frostweave Bandage First Aid. Instant. Reagents: Frostweave Cloth. Tailoring. Instant. Reagents: Frostweave Cloth.
  • Heavy Embersilk Bandage First Aid Tailoring. Instant. Reagents: Embersilk Cloth x 2.
  • Heavy Frostweave Bandage First Aid Tailoring. Instant. Reagents: Frostweave Cloth x 2.
  • Heavy Linen Bandage First Aid Tailoring. Instant. Reagents: Linen Cloth x 2.
  • Heavy Mageweave Bandage First Aid Tailoring. Instant. Reagents: Mageweave Cloth x 2.
  • Heavy Netherweave Bandage First Aid Tailoring. Instant. Reagents: Netherweave Cloth x 2.
  • Heavy Runecloth Bandage First Aid Tailoring. Instant. Reagents: Runecloth x 2.
  • Heavy Silk Bandage First Aid Tailoring. Instant. Reagents: Silk Cloth x 2.
  • Heavy Wool Bandage First Aid Tailoring. Instant. Reagents: Wool Cloth x 2.
  • Linen Bandage First Aid. Instant. Reagents: Linen Cloth. Tailoring. Instant. Reagents: Linen Cloth.
  • Mageweave Bandage First Aid. Instant. Reagents: Mageweave Cloth. Tailoring. Instant. Reagents: Mageweave Cloth.
  • Netherweave Bandage First Aid. Instant. Reagents: Netherweave Cloth. Tailoring. Instant. Reagents: Netherweave Cloth.
  • Runecloth Bandage First Aid. Instant. Reagents: Runecloth. Tailoring. Instant. Reagents: Runecloth.
  • Silk Bandage First Aid. Instant. Reagents: Silk Cloth. Tailoring. Instant. Reagents: Silk Cloth.
  • Sun-Bleached Linen Bandage (New) Craft a Sun-Bleached Linen Bandage. Tailoring. Instant. Reagents: Sun-Bleached Linen.
  • Windwool Bandage First Aid. Instant. Reagents: Windwool Cloth. Tailoring. Instant. Reagents: Windwool Cloth.
  • Wool Bandage First Aid. Instant. Reagents: Wool Cloth. Tailoring. Instant. Reagents: Wool Cloth.

Item Effects
  • Band of the Eternal Champion Chance on hit to increase your attack power by 160 for 10 seconds. Strength and Agility by 80 for 10 sec seconds.
  • Blockades Deck (New) Combine the Ace through Eight of Blockades to complete the set. 3 sec cast. Reagents: Ace of Blockades, Two of Blockades, Three of Blockades, Four of Blockades, Five of Blockades, Six of Blockades, Seven of Blockades, Eight of Blockades.
  • Blood Vial Name changed from "UNUSED" to "Blood Vial". Spit a huge boulder, inflicting Physical damage and stunning the target. 8-50 yd range. Instant. Covers the area with the scent of an injured beast. 70 yd range. 2 sec cast.
  • Calming Charm (New) Inflicts 0 Nature damage to all targets within 0 yards of the impact. Weakens Greenstalker significantly. 100 yd range. Instant.
  • Detonate Mana Releases all mana stored within the doll, causing you to gain that much mana, and all enemies within 15 0 yards take 1 point of Arcane damage for each point of mana released. Instant.
  • Dimensional Siphon Increases melee and ranged attack power by 600. Instant. Increases Strength and Agility by 300. Instant.
  • Fathoms Deck (New) Combine the Ace through Eight of Fathoms to complete the set. 3 sec cast. Reagents: Ace of Fathoms, Two of Fathoms, Three of Fathoms, Four of Fathoms, Five of Fathoms, Six of Fathoms, Seven of Fathoms, Eight of Fathoms.
  • First Aid (New) Heals 96,000 damage over 8 sec. 15 yd range. Instant (Channeled).
  • First Aid (New) Heals 96,000 damage over 8 sec. 15 yd range. Instant (Channeled).
  • Jani Whisper (New) Melee range. Instant.
  • Mind Amplification Dish Engage in mental combat with a humanoid target in an attempt to pacify or control them. Affects only targets up to level 83. 30 yd range. 0.5 sec cast. 10 min cooldown.
  • PH Pterrordax Mount (New) Summons and dismisses your PH Pterrordax Mount. 1.5 sec cast.
  • Refreshment Restores 200,000 health and 400,000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain out of combat health regeneration increased by 400% for 60 min. Instant. while out of combat heal for 400 every 5 for 60 min. Instant.
  • Refreshment Restores 200,000 health and 400,000 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and sprint gain Speed for a short time after killing an enemy. Instant.
  • Savage Snowball Throw a snowball with a small rock inside, dealing 1 0 Physical damage. 30 yd range. Instant.
  • Shu-Zen, the Divine Sentinel (New) Summons and dismisses Shu-Zen. 1.5 sec cast.
  • Squalls Deck (New) Combine the Ace through Eight of Squalls to complete the set. 3 sec cast. Reagents: Ace of Squalls, Two of Squalls, Three of Squalls, Four of Squalls, Five of Squalls, Six of Squalls, Seven of Squalls, Eight of Squalls.
  • Summon Boat This whistle will call one of my dockman. He will bring a boat around and get you safely Use whistle for quick transport to the Breath of Pa'ku. 100 yd range. Instant.
  • Tides Deck (New) Combine the Ace through Eight of Tides to complete the set. 3 sec cast. Reagents: Ace of the Tides, Two of the Tides, Three of the Tides, Four of the Tides, Five of the Tides, Six of the Tides, Seven of the Tides, Eight of the Tides.
  • Tiny Elemental in a Jar (New) Your attacks and abilities have a chance to give you Phenomenal Power. At 12 stacks Phenomenal Power is discharged into Unleashed Lightning, dealing 0 Nature damage. Approximately 20 procs per minute.



String Changes
Originally Posted by MMO-Champion
  • COMMUNITIES_ADD_TO_CHAT (New) - Add to Chat Window
  • COMMUNITIES_FRAME_TITLE - Communities and Guild Guild & Communities
  • COMMUNITIES_LIST_DROP_DOWN_LEAVE_CHARACTER_COMMUNITY (New) - Leave Community
  • COMMUNITIES_LIST_DROP_DOWN_LEAVE_COMMUNITY (New) - Leave Group
  • COMMUNITIES_LIST_TRANSFER_OWNERSHIP_FIRST (New) - You must transfer ownership before leaving
  • CONFIRM_LEAVE_AND_DESTROY_CHARACTER_COMMUNITY (New) - Leave and Delete Community£
  • CONFIRM_LEAVE_AND_DESTROY_CHARACTER_COMMUNITY_SUBTEXT (New) - Leaving the community will also delete it. Are you sure you want to delete the community£ This can't be undone.
  • CONFIRM_LEAVE_AND_DESTROY_COMMUNITY (New) - Leave and Delete Group£
  • CONFIRM_LEAVE_AND_DESTROY_COMMUNITY_SUBTEXT (New) - Leaving the group will also delete it. Are you sure you want to delete the group£ This can't be undone.
  • ERR_PVP_WARMODE_TOGGLE_OFF (New) - World PvP toggled off
  • ERR_PVP_WARMODE_TOGGLE_ON (New) - World PvP toggled on
  • ERR_VOICE_CHAT_CHANNEL_ALREADY_EXISTS (New) - You are already a member of a channel with that name.
  • ERR_VOICE_CHAT_CHANNEL_NAME_TOO_LONG (New) - Maximum channel name length is 30 characters.
  • ERR_VOICE_CHAT_CHANNEL_NAME_TOO_SHORT (New) - You must provide a name for the channel.
  • ERR_VOICE_CHAT_TARGET_NOT_FOUND (New) - Could not find the player to invite to to the voice chat channel.
  • ERR_VOICE_CHAT_TOO_MANY_REQUESTS (New) - Waiting to hear back from the voice chat service. Please try again in a minute.
  • PVP_LABEL_PVP_TALENTS (New) - PvP Talents
  • PVP_LABEL_WAR_MODE (New) - War Mode
  • PVP_WAR_MODE_DESCRIPTION (New) - Enables world PvP with the opposing faction.|nActivates Honor Talents for PvE.
  • PVP_WAR_MODE_NOT_NOW_ALLIANCE (New) - This can only be turned on or off in Stormwind.
  • PVP_WAR_MODE_NOT_NOW_HORDE (New) - This can only be turned on or off in Orgrimmar.
  • PVP_WARMODE_TOGGLE_OFF (New) - You have opted out of World PvP.
  • PVP_WARMODE_TOGGLE_ON (New) - You have opted into World PvP.



Misc Changes
Originally Posted by MMO-Champion
Adventure Map Points of Interest££
Questing
  • Nazmir (New) - Journey with Princess Talanji to the dark swamps of Nazmir to put an end to the threat of the blood trolls. Quest #47512.
  • Vol'dun (New) - General Jakra'zet's secrets lie somewhere in the sands. Head into the dunes and recover proof that will help remove him from power. Quest #47513.
  • Zuldazar (New) - Earn the trust of King Rastakhan and the Zanchuli Council. Quest #47514.

Currency Types
Miscellaneous
  • Essence of Storms - Extremely rare, found while killing enemies in the warfront. Used to unleash powerful abilities from the Altar of Storms. Max Quantity: 3. 1.

Factions
Battle for Azeroth
  • Proudmoore Admiralty - Name changed from "House Proudmoore (8.0)" to "Proudmoore Admiralty". Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.

Unknown
  • 8.0 - Stormsong - Crazed Diggers Anti-Social (MDE) (New)
  • 8.0 - Stormsong - Crazed Diggers Social (MDE) (New)

Keystone Affixes
  • Blight (New) - Damage and healing done increased when injured, and reduced when healthy.

LFG Dungeons
Dungeons
  • Underrot - Name changed from "The Underrot" to "Underrot". Map: The Map Underrot. Level 108+. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.
  • Underrot - Name changed from "The Underrot" to "Underrot". Map: The Map Underrot. Level 108+. Suggested level: 110. Roles: 1 tank/1 healer/3 damage.

Map Areas
8.0 Dev Land
  • Underrot - Name changed from "The Underrot" to "Underrot".

Kalimdor
  • Silithus > Silithus: The Wound > Magni's Encampment - Name changed from "Magni's Encampment" to "Silithus > Silithus: The Wound > Magni's Encampment".

Kul Tiras
  • Drustvar > Arom's Crossing - Name changed from "Drustvar > Arathor's Crossing" to "Drustvar > Arom's Crossing".
  • Drustvar > Chandlery Wharf (New)
  • Stormsong Valley > Sagehold - Name changed from "Stormsong Valley > Stormsong Keep" to "Stormsong Valley > Sagehold".
  • Tiragarde Sound > Hook Point Market (New)
  • Tiragarde Sound > Saltwater Alley - Name changed from "Tiragarde Sound > Boralus Slums" to "Tiragarde Sound > Saltwater Alley".

Underrot
  • Underrot - Name changed from "The Underrot" to "Underrot".

Zandalar
  • Vol'dun > Beastbreaker Den (New)
  • Vol'dun > Camp Lastwind - Name changed from "Vol'dun > Desperate Vulpera Camp" to "Vol'dun > Camp Lastwind".
  • Vol'dun > Shrouded Shore (New)

Map Difficulties
  • 8.0 Islands - Platform - KL Skywall Entrance Building 03 (New) - Max players: 5.
  • Kalimdor Darkshore Phase (New)
  • Underrot - Heroic Dungeon - Name changed from "The Underrot - Heroic Dungeon" to "Underrot - Heroic Dungeon".
  • Underrot - Mythic Dungeon - Name changed from "The Underrot - Mythic Dungeon" to "Underrot - Mythic Dungeon".
  • Underrot - Normal Dungeon - Name changed from "The Underrot - Normal Dungeon" to "Underrot - Normal Dungeon".

Maps
Battle for Azeroth
  • 8.0 Islands - Platform - KL Skywall Entrance Building 03 (New)
  • Kalimdor Darkshore Phase (New)
  • Underrot - Name changed from "The Underrot" to "Underrot".

Mounts
Flying Mounts
  • Shu-Zen, the Divine Sentinel (New) - Flying Mount. Shu-Zen, the Divine Sentinel. "As the Golden Lotus worked tirelessly to repair the Vale of Eternal blossoms, a single statue came to life and wordlessly defended them from the Sha that assaulted them. Believed by some to be a sign of good fortune and others to be a gift from the Light, Shu-Zen provides faithful companionship to any that would defend Azeroth from the maddening whispers of the Old Gods." Source: In-Game Shop

Ground Mounts
  • Mag'har Direwolf (New) - Ground Mount. Mag'har Direwolf. "Native to Draenor, these wolves are preferred by the Mag'har for their ferocity, loyalty, and for something to snuggle on those cool winter nights." Source: PH
  • PH Pterrordax Mount (New) - Ground Mount. PH Pterrordax Mount. "Once a little hatchling, raised into a mighty pterrordax by a loving handler. He never did learn to fly, though." Source: Drop: PH

Scenarios
The Battle for Stromgarde
  • 01: Bring Them Down - Name changed from "01: Burn It Down" to "01: Bring Them Down". Defeat Molok the Crusher in Northfold. Defeat Veteran Sargeant Slayde in Northfold.
  • 01: Gaining a Foothold - Establish Reclaim the Horde outpost.

Underrot
  • 01: Underrot - Name changed from "01: The Underrot" to "01: Underrot".

World Safe Locations
Zandalar
  • 8.0 Zuldazar - Dino Training - Pterrordax - Subadult Safe Loc (JAK) (New)
Shu-zen Size Hotfix, Arena Hotfix, Occularus, Humongris, Wrath Timewalking
Downfall of Imperius & Challenge Rift 34

Proven Top Tier Decks from the Hearthstone Pros

Shu-zen Size Hotfix
Originally Posted by Blizzard (Blue Tracker / Official Forums)
His floof is being increased by approximately 30%. This should be going live soonish.
Looks like the floof was too great and is starting to consume some of the riders. We're changing him back to his floof volume from this morning while we see what we can do to maintain the mane.

Arena Movement Lag Hotfixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently implemented a technical change to address player feedback about certain movement lag issues, particularly in Arenas. The most common report has been from one player seeing another player in a different location than where they are actually positioned.

A fix to address that issue has now been live for a couple days, and we’re looking for feedback from players who play in Arenas and might be seeing a difference in the frequency of this issue. While we have other improvements in the works for the future, we believe this should have significantly reduced movement lag from multiple players’ perspectives. Please let us know if you’re seeing improvement along those lines.

Thank you!

Greater Invasion Boss - Occularus
Occularus is up this week, rewarding item level 930 loot!



World Boss - Humongris
Pocket Wizard is up this week, so you can head to Val'sharah to kill Humongris.



Weekly Event - Wrath of the Lich King Timewalking
Wrath of the Lich King Timewalking is back this week. Don't forget that this marks the first time players can attempt the Ulduar timewalking raid!



Blizzard Store - Shu-zen, the Divine Sentinel Mount Now Available
Blizzard Store - Shu-zen, the Divine Sentinel Mount Now Available
Shu-zen, the Divine Sentinel is now on the Blizzard Store for $25!





Originally Posted by Blizzard (Blue Tracker / Official Forums)
I actually submitted this feedback per some early comments on Reddit this morning and we agree, this doggo is too smol.

His floof is being increased by approximately 30%.

This should be going live soonish.
Shu-zen, the Divine Sentinel Mount, Item Level Squish, NA Arena Cup #1, DLC #620
Ban Wave & PTR Server Slam

Popular HearthPwn Standard and Wild Decks of the Week for February 11

Shu-zen, the Divine Sentinel Mount
The Shu-zen, the Divine Sentinel mount has been released on Chinese realms and is a gift for purchasing 6 months of subscription time during the Year of the Dog promotion that runs from February 12 to February 25. This is currently a China only promotion.

These gift boxes contain some consumable TCG items and also have a very low chance to contain a TCG mount.






Battle for Azeroth - Item Level Squish
Battle for Azeroth implements an item level squish and we have updated the WoWDB Beta site to reflect the new stats and item levels.





WoW Arena Championship: North America Qualifier Cup #1
The first NA Arena cup was held this weekend!





Originally Posted by Blizzard (Blue Tracker / Official Forums)
Tune in for the North America Qualifier cup #1 this weekend. You can see all the action live on Twitch beginning at 10:00 a.m. PST Saturday, February 10 and Sunday, February 11. Casters Rich Campbell, Adrian “Healingstat” Archer-Lock, Elliott “Venruki” Venczel, and Mohammed “Ziqo” Beshir will be on hand to keep you on top of all the exciting 3v3 arena action.

Tournament Information
  • Competitors will engage in 3v3 Arena Tournaments on live realms.
  • Sign-ups are open to all interested parties and no arena rating is required.
  • Top point earners from North America & Europe will be invited to compete at the Spring Finals in March for their share of $100,000.
  • Team rosters consist of up to 4-players, but teams can sign-up with 3.
  • Tournament Mode is required; all gear is normalized while Honor Talents and Artifact Power are maxed.

Prize Pool
  • 1st place: $5,000, 180 points
  • 2nd place: $2,800, 120 points
  • 3rd place: $1,600, 80 points
  • 4th place: $600, 60 points
  • 5th and 6th places: 40 points each
  • 7th and 8th places: 20 points each
  • 9th – 12th places: 12 points each

Venruki's Teams to Watch
Caster and esport personality Elliott “Venruki is a former World Champion and an established member of our analyst desk. Check out his to 5 teams to watch for the North America region below:

#1
Team Name: Method Black
Roster: Snutz, Smexxin, Samiyam, Gorecki

Snutz holds the most World Championship appearances of any North American player having placed top 3 five times since 2010. Last year was the first time Snutz played in a regional final and failed to qualify for the World Championship. For a player of his caliber, this was unacceptable and resulted in him going back to the drawing board. With a hand-sculpted roster, who currently sit 1st on the NA ladder, Venruki puts this team at Number 1.

#2
Team Name: Super Frogs
Roster: Chanimals, Wealthyman, Mageiden, Kubzy

Another all-star roster, Chanimals leads his frog army again with the addition of Mageiden for this year. Chanimals was the most recent North American representative to hold the World Championship, and he hopes adding Mageiden on the mage will free up Wealthyman in more of a multi-classing role. Utilizing his elemental shaman, they could run the Warlock-Shaman-Druid composition we saw XRB use to win Europe Cup #1.

#3
Team Name: Bologna Ponies
Roster: Novoz, Thugonomics, Chunli, Vellido

Formerly known as Splyce, this is one of the few rosters to stick together through the off-season. This team came 5th at BlizzCon last year utilizing Vellido and Chunli’s synergy as Windwalker Monk, Death knight. This composition is still strong, and with Thugonomics bringing his patented Destruction Warlock, this is a team that should be feared.

#4
Team Name: Method Orange
Roster: Trill, Mes, Cdew

Another strong cleave team, Trill and Mes are melee specialists. They’ve added Cdew for 2018 and hope to bank in his experience as a 3x BlizzCon competitor in return for that final acolyte all 3 of them are so hungry to achieve. As a fan favorite, these players are popular streamers and Venruki states this support can give them a home-town advantage. The roster is still hosting try-outs for a 4th to round out the squad, so watch this space!

#5
Team Name: The Rejects
Roster: Jahmilli, Roastyz, Sethcurry, Rubcub

Every off-season has sob-stories, but you wouldn’t think this is one looking at the roster. Each of the 4 players are considered some of the best of their class, and although they haven’t ever played together this makes them a real wildcard. Jahmilli led Tempo Storm to #1 in online competition last year, and if we learned anything from BlizzCon 2017, it was to never count out Rubcub.

You can stay on top of all the World of Warcraft Arena World Championship brackets, rules, and tournament information on Battlefy.

Where to Watch:

English Stream - https://www.twitch.tv/warcraft

Dark Legacy Comics #620
DLC #620 has been released.

Battle for Azeroth Alpha - Build 26010
Battle for Azeroth Alpha - Build 26010
Build 26010 might come to the alpha realms at some point.


New Map - Gorgrond Orcs
This map may be related to the Draenor Orcs mentioned in the recent Q&A.



New Models






New Icons




Achievement Changes
Originally Posted by MMO-Champion
Battle for Azeroth
Quests

Zandalar
Exploration



Talent Changes
Originally Posted by MMO-Champion
Hunter
Marksmanship

Survival

Priest
Holy

Multiple specs

Shadow

Shaman
Multiple specs

Warlock
Affliction

Demonology

Destruction

Warrior
Arms



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
  • Devilsaur Teeth Name changed from "Increased Hit 20" to "Devilsaur Teeth".
  • Item - Death Knight T17 Frost 4P Bonus While Pillar of Frost is active, your special attacks trap a soul in your rune weapon. When Pillar of Frost fades, your rune weapon discharges the souls at your current target, dealing 10% 0% of weapon damage per soul.
  • Item - Death Knight T21 Frost 4P Bonus When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [*3.000 * 35% 0% of weapon damage*] Frost damage. Approximately 2 procs per minute.
  • Item - Hunter T21 Beast Mastery 4P Bonus When you use Kill Command, the cooldown of Aspect of the Wild is reduced by up to 2.5 sec. 3.0 sec.
  • Item - LFR T17 Mail Agility 4P Bonus Your special attacks have a 10% chance to impale the target with metal spikes, dealing [*21% [*16.38% of Attack Power*] Physical damage.
  • Raine's Revenge Name changed from "Increase Spell Dam 12" to "Raine's Revenge".
  • Twin Blades of Azzinoth Name changed from "Demon Slaying 200" to "Twin Blades of Azzinoth".

Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing [*10.5% [*8.19% of Attack Power*] Frost damage. Frost Death Knight - Level 58 Talent.
  • Blooddrinker Drains [*170.1% Drains [*132.68% of Attack Power*] health from the target over 3 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability. Blood Death Knight - Level 56 Talent. 1 Runes. 30 yd range. 3 sec cast (Channeled).
  • Bonestorm A whirl of bone and gore batters nearby enemies, dealing [*19.53% [*15.23% of Attack Power*] Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent. Blood Death Knight - Level 100 Talent. 10 Runic Power. Instant.
  • Breath of Sindragosa Continuously deal [*66.36% [*51.76% of Attack Power*] Shadowfrost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight - Level 100 Talent. Instant.
  • Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer [*18.9% [*14.74% of Attack Power*] Shadow damage. Unholy Death Knight - Level 56 Talent.
  • Clawing Shadows Deals (56% of weapon damage Deals [*34.72% of Attack Power*) Shadow damage and causes 1 Festering Wound to burst. Unholy Death Knight - Level 58 Talent. 1 Runes. 30 yd range. Instant.
  • Defile Defile the targeted ground, dealing [*129.4% [*100.9% of Attack Power*] Shadowfrost damage to all enemies over 10 sec. Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 1, stacking up to 10 times. While you remain within your Defile, your Clawing Shadows will hit all enemies near the target. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant.
  • Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing [*21% [*16.38% of Attack Power*] Shadow damage to the infected enemy, and an additional [*4.41% [*3.44% of Attack Power*] Shadow damage to all other enemies near them. 3 charges. Limited to 20 targets. Unholy Death Knight - Level 57 Talent. 1 Runes. Instant. 10 sec recharge. 3 charges.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for (36% of weapon damage 0) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Frost Death Knight - Level 90 Talent. 1 Runes. 8 yd range. Instant.
  • Frozen Pulse While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting [*6.72% [*5.24% of Attack Power*] Frost damage on all nearby enemies. Frost Death Knight - Level 90 Talent.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [*78.75% [*61.42% of Attack Power*] Frost damage to enemies near their eruption point. Frost Death Knight - Level 58 Talent. 1 Runes. 100 yd range. Instant.
  • Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [*21% [*16.38% of Attack Power*] additional Frost damage. Frost Death Knight - Level 75 Talent.

PvP Talents
  • Crypt Fever Enemies healed while afflicted by your Festering Wounds have a chance to take [*21% [*16.38% of Attack Power*] Shadow damage. Unholy DeathKnight - Tier 4 PvP Talent.
  • Death Chain Chains 3 enemies together, dealing [*37.8% [*29.48% of Attack Power*] Shadow damage and causing 25% of all damage taken to also be received by the others in the chain. Lasts for 15 sec. Blood DeathKnight - Tier 5 PvP Talent. 10 yd range. Instant.
  • Necrotic Strike A vicious strike that deals (34% of weapon damage [*21.08% of Attack Power*) Plague damage, and converts 1 Festering Wounds into a Necrotic Wound, absorbing the next [*900% of Attack Power*] healing received by the target. Unholy DeathKnight - Tier 5 PvP Talent. 1 Runes. Melee range. Instant.
  • Pandemic When you use Outbreak, all enemies within 25 yards afflicted by your diseases take [*21% [*16.38% of Attack Power*] Shadow damage and the duration of your diseases on them are refreshed. Unholy DeathKnight - Tier 4 PvP Talent.

Blood
  • Blood Boil Deals [*63% Deals [*49.14% of Attack Power*] Shadow damage and infects all enemies within 10 yds with Blood Plague. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*63.84% [*49.8% of Attack Power*] health from the target over 24 sec. 2 charges. Death Knight - Blood Spec. Instant. 7.5 sec recharge. 2 charges.
  • Death's Caress Reach out with necrotic tendrils, dealing [*18.9% [*14.74% of Attack Power*] Shadow damage and applying Blood Plague to your target. [spell_deathknight_bloodplague] Blood Plague A shadowy disease that drains [*63.84% [*49.8% of Attack Power*] health from the target over 24 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.
  • Heart Strike Instantly strike the target and 1 other nearby enemy, causing (69% of weapon damage [*31.05% of Attack Power*) Physical damage, and reducing enemies' movement speed by 20% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Death Knight - Blood Spec. 1 Runes / 10% of Total 254. Melee range. Instant.
  • Marrowrend Smash the target, dealing (107% of weapon damage [*48.15% of Attack Power*) Physical damage and generating 3 charges of Bone Shield. [ability_deathknight_boneshield] Bone Shield Surrounds you with a barrier of whirling bones, increasing Armor by 50% of your Strength, and your Haste by 10%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.

Blood & Unholy
  • Death and Decay (Blood) Corrupts the targeted ground, causing [*50.8% [*39.6% of Attack Power*] Shadow damage over 10 sec to targets within the area.
  • Death and Decay (Unholy) Corrupts the targeted ground, causing [*50.8% [*39.6% of Attack Power*] Shadow damage over 10 sec to targets within the area.

Frost
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of (190% 2% of weapon damage) Frost damage. Death Knight - Frost Spec. 25 Runic Power. Melee range. Instant.
  • Howling Blast Blast the target with a frigid wind, dealing [*17.22% [*13.43% of Attack Power*] Frost damage to that foe, and [*8.61% [*6.72% of Attack Power*] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [*92.4% [*72.1% of Attack Power*] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
  • Obliterate A brutal attack with both weapons that deals a total of (310% 2% of weapon damage) Physical damage. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.
  • Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [*54.8% [*42.8% of Attack Power*] Frost damage over 8 sec and reducing their movement speed by 20%. Death Knight - Frost Spec. 1 Runes. Instant.

Unholy
  • Death Coil Fires a blast of unholy energy at the target, causing [*46.75% [*36.46% of Attack Power*] Shadow damage to an enemy and restoring 10 Energy to your abomination. Death Knight - Unholy Spec. 45 Runic Power. 30 yd range. Instant.
  • Festering Strike Deals [*129.6% Deals [*101.09% of Attack Power*] Physical damage and infects the target with 2 to 4 Festering Wounds. [spell_yorsahj_bloodboil_purpleoil] Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
  • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
  • Outbreak Deals [*10.5% Deals [*8.19% of Attack Power*] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. [ability_creature_disease_02] Virulent Plague A disease that deals [*66.1% [*51.6% of Attack Power*] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [*22.26% [*17.36% of Attack Power*] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.
  • Scourge Strike An unholy strike that deals (44% of weapon damage) Physical damage and (23% [*27.28% of Attack Power*] Physical damage and (0% of weapon damage) Shadow damage, and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.

Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Dark Slash Slash an enemy for (153% of weapon damage [*68.85% of Attack Power*) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec. Havoc Demon Hunter - Level 106 Talent. Melee range. Instant.
  • Feast of Souls Soul Cleave heals you for an additional [*50.4% [*39.31% of Attack Power*] over 6 sec. Vengeance Demon Hunter - Level 100 Talent.
  • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [*520% [*405.6% of Attack Power*] Chaos damage to all enemies within 8 yds. Havoc Demon Hunter - Level 102 Talent. Instant.
  • Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [*199.5% [*155.6% of Attack Power*] Fire damage over 2 sec. Causing damage also heals you for up to [*525% [*409.5% of Attack Power*] health. Vengeance Demon Hunter - Level 108 Talent. 20 yd range. 2 sec cast (Channeled).
  • Fel Eruption Impales the target for [*42% [*32.76% of Attack Power*] Chaos damage and stuns them for 4 sec. Havoc Demon Hunter - Level 108 Talent. 10 Fury / 10 Pain. 20 yd range. Instant.
  • Felblade (Havoc) Charge to your target and deal (190% 0% of weapon damage) Fire damage.
  • Felblade (Vengeance) Charge to your target and deal (190% 0% of weapon damage) Fire damage.
  • Fracture Rapidly slash your target for (457% 0% of weapon damage) Physical damage, and shatter 2 Lesser Soul Fragments from them. Generates 25 Pain. 2 charges. Vengeance Demon Hunter - Level 104 Talent. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Immolation Aura Engulf yourself in flames, instantly causing [*31.5% [*24.57% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% [*9.17% of Attack Power*] Fire damage every sec. Lasts 10 sec. Generates 80 Fury over 10 sec. Havoc Demon Hunter - Level 100 Talent. Instant.
  • Soul Barrier Shield yourself for 12 sec, absorbing [*1,000% [*600% of Attack Power * Percent Health*] damage. Consumes all Soul Fragments within 25 yds to add [*200% [*120% of Attack Power * Percent Health*] to the shield per fragment. Vengeance Demon Hunter - Level 110 Talent. Instant.
  • Spirit Bomb Consume up to 3 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for [*28.35% [*22.11% of Attack Power*] Fire per fragment. You heal for 10% of all damage you deal to enemies with Frailty. Vengeance Demon Hunter - Level 108 Talent. 30 Pain. 40 yd range. Instant.
  • Trail of Ruin The final slash of Blade Dance inflicts an additional [*48% [*37.44% of Attack Power*] Chaos damage over 4 sec. Havoc Demon Hunter - Level 102 Talent.

PvP Talents
  • Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 8 sec, knocking down all enemies in your path and dealing [*13.23% [*10.32% of Attack Power*] Physical damage. During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks. Vengeance DemonHunter - Tier 5 PvP Talent. Instant.
  • Illidan's Grasp You strangle the target with demonic magic, dangling them in place for 6 sec. Use Illidan's Grasp again to toss the target to a location within 40 yards, stunning them and all nearby enemies for 3 sec and dealing [*13.23% [*10.32% of Attack Power*] Shadow damage. Vengeance DemonHunter - Tier 5 PvP Talent. 10 yd range. Instant.

Havoc
  • Chaos Strike Slice your target for (267% 0% of weapon damage) Chaos damage. Chaos Strike has a 40% chance to refund 20 Fury. Demon Hunter - Havoc Spec.
  • Demon's Bite Quickly attack for (129% of weapon damage [*58.05% of Attack Power*) Physical damage. Generates 20 to 40 Fury. Demon Hunter - Havoc Spec. Melee range. Instant.

Vengeance
  • Demon Spikes Surge with fel power, increasing your Armor by 80% of your Agiliry, and youy Agility, and your Parry chance by 15%, for 6 sec. 2 charges. Demon Hunter - Vengeance Spec. Instant. 20 sec recharge. 2 charges.
  • Immolation Aura Engulf yourself in flames, instantly causing [*31.5% [*24.57% of Attack Power*] Fire damage to enemies within 8 yards and radiating [*11.76% [*9.17% of Attack Power*] Fire damage every sec. Lasts 6 sec. Generates 20 Pain over 6 sec. Demon Hunter - Vengeance Spec. Instant. 15 sec cooldown.
  • Infernal Strike Leap through the air toward a targeted location, dealing [*39.9% [*31.12% of Attack Power*] Fire damage to all enemies within 6 yards. 2 charges. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 20 sec recharge. 2 charges.
  • Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for [*446.25% [*348.08% of Attack Power*] health. Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health. Consuming a Demon's soul will grant you 20% increased damage for 15 sec. Demon Hunter - Vengeance Spec.
  • Shear Shears an enemy for (115% of weapon damage [*51.75% of Attack Power*) Physical damage, and shatters a Lesser Soul Fragment from your target. Generates 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [*33.6% [*26.21% of Attack Power*] Fire damage, and an additional [*33.39% [*26.04% of Attack Power*] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.
  • Soul Cleave Viciously strike all enemies in front of you for (93% 1% of weapon damage) Physical damage and heal yourself for [*100% [*58.5% of Attack Power*]. Consumes up to 3 Soul Fragments within 25 yds. Demon Hunter - Vengeance Spec. 30 Pain. Melee range. Instant.
  • Throw Glaive Throw a demonic glaive at the target, dealing (45% of weapon damage [*20.25% of Attack Power*) Physical damage. The glaive can ricochet to 2 additional enemies within 10 yards. Generates high threat. Demon Hunter - Vengeance Spec. 30 yd range. Instant.

Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Brambles Sharp brambles protect you, absorbing and reflecting up to [*20% of Attack Power*] damage from each attack. While Barkskin is active, the brambles also deal [*3.36% [*2.62% of Attack Power*] Nature damage to all nearby enemies every 1 sec. Guardian Druid - Level 15 Talent.
  • Brutal Slash Strikes all nearby enemies with a massive slash, inflicting (408% of weapon damage [*69.36% of Attack Power*) Physical damage. Awards 1 combo points. 3 charges. Feral Druid - Level 90 Talent. 30 Energy. 8 yd range. Instant. 10 sec recharge. 3 charges.
  • Lunar Beam Summons a beam of lunar light at your location, dealing [*109.2% [*85.2% of Attack Power*] Arcane damage and healing you for [*504% [*393.1% of Attack Power*] over 8 sec. Guardian Druid - Level 100 Talent. 40 yd range. Instant.
  • Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal (289% of weapon damage [*124.27% of Attack Power*) Physical damage, and reduces all damage you take by 9% for 20 sec. Guardian Druid - Level 100 Talent. Melee range. Instant.

PvP Talents
  • Enraged Maim You deal (204% of weapon damage [*34.68% of Attack Power*) Physical damage and incapacitate the target for 5 sec. Feral Druid - Tier 4 PvP Talent. 35 Energy. Melee range. Instant.
  • Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%. You also learn: Enraged Maul Maul the target for (170% of weapon damage [*28.9% of Attack Power*) Physical damage. Feral Druid - Tier 2 PvP Talent.

Feral
  • Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to [*12.5 - 6.25% of Spell Power*] additional Energy to increase damage by up to 100%. Ferocious Bite will also refresh the duration of your Rip on your target. 1 point : [*25.2% [*19.7% of Attack Power*] damage 2 points: [*50.4% [*39.3% of Attack Power*] damage 3 points: [*75.6% [*59% of Attack Power*] damage 4 points: [*100.8% [*78.6% of Attack Power*] damage 5 points: [*126% [*98.3% of Attack Power*] damage Druid - Feral Spec. 25 Energy. Melee range. Instant.
  • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : 47% 0% of weapon damage, 1 sec 2 points: 95% 0% of weapon damage, 2 sec 3 points: 142% 0% of weapon damage, 3 sec 4 points: 190% 0% of weapon damage, 4 sec 5 points: 238% 0% of weapon damage, 5 sec Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 sec cooldown.
  • Rake Rake the target for [*23.37% [*18.23% of Attack Power*] Bleed damage and an additional [*99.75% [*77.8% of Attack Power*] Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage. Awards 1 combo points. Druid - Feral Spec. 35 Energy. Melee range. Instant.
  • Shred Shred the target, causing [*287% of weapon damage * mult* 0;] Physical damage to the target. Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike. Awards 1 combo points. Druid - Feral Spec. 40 Energy. Melee range. Instant.

Guardian
  • Ironfur Increases armor by 40% 35% of your Agility for 7 sec. Multiple uses of this ability may overlap. Druid - Guardian Spec. 45 Rage. Instant.
  • Mangle Mangle the target for (131% of weapon damage [*56.33% of Attack Power*) Physical damage. Deals 20% additional damage against bleeding targets. Generates 8 Rage. Druid - Guardian Spec. Melee range. Instant.
  • Maul Maul the target for (255% of weapon damage [*109.65% of Attack Power*) Physical damage. Druid - Guardian Spec. 45 Rage. Melee range. Instant.

Restoration
  • Lifebloom Heals the target for [*93.75% [*120% of Spell Power*] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [*62.5% [*80% of Spell Power*]. Limit 1. Limited to 1 target. Druid - Restoration Spec. 12% of Base Mana. 40 yd range. Instant.

Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • A Murder of Crows Summons a flock of crows to attack your target, dealing [*544.3% [*424.6% of Attack Power*] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset. Marksmanship Hunter - Level 15 Talent. 30 Focus. 40 yd range. Instant.
  • Arctic Bola Throw an icy bola at an enemy, inflicting (204% of weapon damage [*126.48% of Attack Power*) Frost damage and reducing their movement speed by 30% for 5 sec. Survival Hunter - Level 90 Talent. 40 Focus. 40 yd range. Instant.
  • Aspect of the Beast Kill Command causes an additional effect, based on your pet's Specialization. Ferocity The target also bleeds for [*56.7% [*44.23% of Attack Power*] Physical damage over 6 sec. Tenacity Your pet also takes 30% reduced damage for 6 sec. Cunning The target's movement speed is also reduced by 50% for 4 sec. Beast Mastery Hunter - Level 100 Talent.
  • Birds of Prey Mongoose Biting your pet's target extends the duration of Aspect of the Eagle Coordinated Assault by 1 sec. Survival Hunter - Level 100 Talent.
  • Bombardment Name changed from "Sentinel" to "Bombardment". When Aimed Shot activates Hunter's Mark, a Sentinel swoops into the battle, applying Hunter's Mark to all other targets within 10 yards Multi-Shot critical strikes generate 3 Focus. Marksmanship Hunter - Level 30 Talent.
  • Born to Be Wild (New) The cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Exhilaration are reduced by 20%. Survival Hunter - Level 75 Talent.
  • Butchery Strike all nearby enemies in a flurry of strikes, inflicting (120% of weapon damage [*74.4% of Attack Power*) Physical damage to each. 3 charges. Survival Hunter - Level 30 Talent. 20 Focus. 8 yd range. Instant. 30 sec recharge. 3 charges.
  • Calling the Shots Casting Quick Shot reduces the cooldown of Hunter's Mark by 2.0 Trueshot by 3.0 sec. Marksmanship Hunter - Level 100 Talent.
  • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for (170% 0% of weapon damage) Physical damage. The chakrams will return to you, damaging enemies again as they return. Survival Hunter - Level 100 Talent. 40 yd range. Instant.
  • Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (195% 0% of weapon damage) Nature damage to one and (195% 0% of weapon damage) Frost damage to the other. Generates 10 Focus for each target hit. Beast Mastery Hunter - Level 30 Talent. 40 yd range. Instant.
  • Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to [*168% [*131.04% of Attack Power*] Fire damage to all enemies within 8 yds, damage based on proximity. Marksmanship Hunter - Level 30 Talent. 20 Focus. 40 yd range. Instant. 0.3 sec cooldown.
  • Flanking Strike When you Kill Command you will also strike the enemy for (100% 0% of weapon damage) Physical damage and generate 10 Focus, if you are within melee range. Survival Hunter - Level 15 Talent.
  • Hunter's Mark Apply Hunter's Mark to the target. When damaged by Aimed Shot and for an additional 5 sec afterwards, all of your damaging shots will cause the target to instantly take [*20% of Ranged Attack Power*] additional Physical damage. 40 yd range. Instant. increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter's Mark, you instantly gain 20 Focus. Only one Hunter's Mark can be applied at a time. Marksmanship Hunter - Level 60 Talent. 60 yd range. Instant.
  • Lethal Shots Name changed from "Bombardier" to "Lethal Shots". Bombardment Trick Shots now also increases the damage of your next Aimed Shot or Rapid Fire by 25%. Marksmanship Hunter - Level 90 Talent.
  • Lock and Load Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots Aimed Shot to cost no Focus and be instant. Marksmanship Hunter - Level 100 Talent.
  • Mongoose Bite A brutal attack that deals (102% of weapon damage [*63.24% of Attack Power*) Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 20% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Survival Hunter - Level 90 Talent. 30 Focus. Melee range. Instant.
  • Piercing Shot A powerful shot which deals up to (525% 0% of weapon damage) Physical damage to the target and up to (210% 0% of weapon damage) Physical damage to all enemies between you and the target. Marksmanship Hunter - Level 100 Talent. 70 Focus. 40 yd range. Instant.
  • Precise Shots When Aimed Shot activates your Hunter's Mark, the cost of all of your abilities is reduced by 50% for 5 sec Aimed Shot causes your next 1-2 Quick Shots to consume 100% less Focus. Marksmanship Hunter - Level 15 Talent.
  • Primal Instincts Harpoon increases the Critical Strike chance of your abilities by 15% for 12 10 sec. Disengage increases your Haste by 15% for 12 sec. You may only have one of these effects active at once 10 sec. Survival Hunter - Level 100 Talent.
  • Rapid Killing Each extra target that Aimed Shot hits during Bombardment reduces the cooldown of Hunter's Mark by 1.0 sec, and each ricochet of Rapid Fire during Bombardment reduces the cooldown of Hunter's Mark from the Trick Shots effect reduces the cooldown of Aimed Shot by 1.0 sec and reduces the cooldown of Rapid Fire by 1.0 sec. Marksmanship Hunter - Level 90 Talent.
  • Spitting Cobra Summons a Spitting Cobra for 20 sec that attacks your target for [*40% [*31.2% of Attack Power*] Nature damage every 2 sec. While the Cobra is active you gain 2 Focus every sec. Beast Mastery Hunter - Level 100 Talent. Instant.
  • Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 30 sec and dealing [*450% [*351% of Attack Power*] Bleed damage over 30 sec. Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Survival Hunter - Level 60 Talent. 40 yd range. Instant.
  • Stomp When your Dire Beasts charge in they will stomp the ground, dealing [*1.6% of Attack Power + 70.6% [*1.2% of Attack Power + 55% of Attack Power*] Physical damage to all nearby enemies. Beast Mastery Hunter - Level 90 Talent.

PvP Talents
  • Hi-Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing [*73.5% [*57.33% of Attack Power*] Fire damage and knocking all enemies away. Trap will exist for 60 sec. Marksmanship Hunter - Tier 4 PvP Talent. 40 yd range. Instant.
  • Scatter Shot A short-range shot that deals [*11 + 25% of Spell [*25% of Spell Power + 5.72% of Attack Power*]% weapon damage, removes all harmful damage over time effects, and incapacitates the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Marksmanship Hunter - Tier 4 PvP Talent. 20 yd range. Instant.
  • Sniper Shot Take a sniper's stance, firing a well-aimed shot dealing (238% of weapon damage 0) Physical damage. Increases the range of all shots by 40% for 15 sec. Marksmanship Hunter - Tier 5 PvP Talent. 50 Focus. 55 yd range. Instant.

Beast Mastery
  • Cobra Shot A quick shot causing [*68% of weapon damage [*35.4% of Attack Power * mult*] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Hunter - Beast Mastery Spec. 45 Focus. 40 yd range. Instant.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (27% of weapon damage [*14.04% of Attack Power*) Physical damage and triggering Beast Cleave. Hunter - Beast Mastery Spec. 40 Focus. 40 yd range. Instant.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals [*275% of weapon damage * mult* 0;] Physical damage. Damage increased by 50% against a target you have not yet damaged. 2 charges. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant. 12 sec recharge. 2 charges.
  • Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting them back,snaring them by 50% for 4 sec, and dealing (13% of weapon damage [*6.76% of Attack Power*) Physical damage. Hunter - Marksmanship Spec. 10 Focus. Instant.
  • Lone Wolf Increases your damage by 18%, but only when you do not have your pet out. Hunter - Marksmanship Spec. an active pet. Hunter - Marksmanship Spec.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for (51% of weapon damage [*26.52% of Attack Power*) Physical damage Hunter - Marksmanship Spec. 25 Focus. 40 yd range. Instant.
  • Quick Shot A quick shot that causes (37% of weapon damage [*19.24% of Attack Power*) Physical damage. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.
  • Rapid Fire Shoot a stream of arrows at your target, dealing (11% 0% of weapon damage) Physical damage every 0.33 sec for 3 sec. Each arrow shot generates 3 Focus. Usable while moving. Hunter - Marksmanship Spec. 40 yd range. 3 sec cast (Channeled).
  • Steady Shot A steady shot that causes (37% of weapon damage [*19.24% of Attack Power*) Physical damage. Usable while moving. Generates 10 Focus. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast.
  • Trick Shots Name changed from "Bombardment" to "Trick Shots". When you use Multi-Shot When Multi-Shot hits 2 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter - Marksmanship Spec.
  • Trueshot (New) Increase all damage done by 20%. Hunter - Marksmanship Spec. Instant.

Survival
  • Aspect of the Eagle Grants you and your pet 0% increased Critical Strike chance on all abilities, and the range of your Mongoose Bite is increased to 0 to 40 yds. Lasts 20 15 sec. Hunter - Survival Spec. 100 yd range. Instant.
  • Coordinated Assault (New) You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec. While Coordinated Assault is active, Kill Command's chance to reset is increased by 30%. Hunter - Survival Spec. 100 yd range. Instant.
  • Raptor Strike A vicious slash dealing (130% of weapon damage [*80.6% of Attack Power*) Physical damage. Hunter - Survival Spec. 30 Focus. Melee range. Instant.
  • Serpent Sting Fire a poison-tipped arrow at an enemy, dealing (42% of weapon damage [*26.04% of Attack Power*) Nature damage instantly and an additional [*121.8% [*95% of Attack Power*] damage over 12 sec. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant.
  • Wildfire Bomb Hurl a wildfire bomb at the target, exploding for [*20% [*15.6% of Attack Power*] Fire damage against them and nearby enemies, and an additional [*126% of Attack Power*] damage over 6 sec. While burning, they scorch other enemies within 8 yds for [*14.7% and coating them in wildfire, scorching themselves and nearby enemies for [*93.6% of Attack Power*] Fire damage every 1 over 6 sec. 1 charge. Hunter - Survival Spec. 40 yd range. Instant. 15 sec recharge. 1 charge.

Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fire
  • Fire Mage Increases damage/healing by 9% 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Increases periodic damage/healing by 9% 12%: Aftershocks, Arcane Orb, Blast Wave, Blazing Barrier, Cinderstorm, Comet Storm, Conflagration, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Frost Bomb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Phoenix Reborn, Phoenix's Flames, Pyroblast, Ray of Frost, Scorch, Supernova Mage - Fire Spec.

Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*84% [*65.52% of Attack Power*] Nature damage to all enemies, and [*86.62% [*67.57% of Attack Power*] healing to the Monk and all allies in its path.
  • Chi Wave A wave of Chi energy flows through friends and foes, dealing [*18.21% [*14.2% of Attack Power*] Nature damage or [*31.5% [*24.57% of Attack Power*] healing. Bounces up to 7 times to targets within 25 yards. Monk - Level 15 Talent. 40 yd range. Instant.
  • Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing [*36.12% [*28.17% of Attack Power*] Nature damage to the enemy and [*36.12% [*28.17% of Attack Power*] healing to the Monk over 8 sec. Monk - Level 15 Talent.
  • Fist of the White Tiger Strike your target with the technique of the White Tiger, dealing (500% [*112.5% of Attack Power*]% of weapon damage) Physical damage to your target while generating 3 Chi. Windwalker Monk - Level 60 Talent. 40 Energy. Melee range. Instant.
  • Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for [*28.35% [*22.11% of Attack Power*]. Mistweaver Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [*5.25% [*4.09% of Attack Power*] Nature damage. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 2 min cooldown.
  • Rushing Jade Wind Summons a whirling tornado around you, causing [*105.8% [*82.6% of Attack Power*] damage over 6 sec to enemies within 8 yards. Brewmaster Monk - Level 90 Talent. 1 Chi. Instant.
  • Rushing Jade Wind Summons a whirling tornado around you, causing [*11.7% [*9.2% of Attack Power*] damage over until cancelled to enemies within 8 yards. Windwalker Monk - Level 90 Talent. 4 Energy, plus 4 per sec. Instant.
  • Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [*42% [*32.76% of Attack Power*] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Brewmaster Monk - Level 90 Talent.
  • Whirling Dragon Punch Performs a devastating whirling upward strike, dealing [*319% [*248.8% of Attack Power*] damage to all nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 100 Talent. Instant.
  • Wind Strikes When you use Fists of Fury, you next 3 Tiger Palm attacks release a gust of wind that deals (150% 0% of weapon damage) Physical damage to all enemies 8 yards in front of you. Windwalker Monk - Level 100 Talent. 100 yd range.

Brewmaster
  • Blackout Strike Strike with a blast of Chi energy, dealing [*78.43% [*61.18% of Attack Power*] Physical damage and generating a stack of Elusive Brawler. Monk - Brewmaster Spec. Melee range. Instant.
  • Breath of Fire Breathe fire on targets in front of you, causing [*2 + 30.45% 23.75% of Attack Power*] Fire damage. Targets affected by Keg Smash will also burn, taking [*25.2% [*19.66% of Attack Power*] Fire damage and dealing 5% reduced damage to you for 12 sec. Monk - Brewmaster Spec. Instant.
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [*105% [*81.9% of Attack Power*]. Monk - Brewmaster Spec.
  • Keg Smash Smash a keg of brew on the target, dealing [*110.25% [*86% of Attack Power*] damage to all enemies within 8 yds and reducing their movement speed by 20% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. 1 charge. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec recharge. 1 charge.

Mistweaver
  • Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%. Instant. Monk - Mistweaver Spec. Instant.

Mistweaver & Windwalker

Windwalker
  • Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for [*252% [*196.56% of Attack Power*] when you walk through it. When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Monk - Windwalker Spec.
  • Cyclone Strikes (Windwalker) Spin while kicking in the air, dealing [*84% [*65.5% of Attack Power*] damage over 1.5 sec to enemies within 8 yds.
  • Cyclone Strikes (Mistweaver) Spin while kicking in the air, dealing [*84% [*65.5% of Attack Power*] damage over 1.5 sec to enemies within 8 yds.
  • Fists of Fury Pummels all targets in front of you, dealing [*603.7% [*470.9% of Attack Power*] damage over 4 sec to your primary target and [*301.9% [*235.5% of Attack Power*] damage over 4 sec to other targets. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. 8 yd range. 4 sec cast (Channeled).
  • Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [*11.27% [*8.79% of Attack Power*] damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec. 1 charge. Monk - Windwalker Spec. Instant. 25 sec recharge. 1 charge.

Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Aura of Mercy Restores [*3.75% Restores [*7.5% of Spell Power*] health to 3 injured allies within 10 yds every 1 2 sec. While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by [*100 + 25% of Spell Power*]%. Holy Paladin - Level 60 Talent.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*9.45% [*7.37% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. 3 charges. Protection Paladin - Level 15 Talent. Instant. 4.5 sec recharge. 3 charges.
  • Consecration Consecrates the land beneath you, causing [*35.3% [*27.5% of Attack Power*] Holy damage over 12 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 12 sec cooldown.
  • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (140% 0% of weapon damage) Holy damage over 9 sec. Generates 2 Holy Power. Retribution Paladin - Level 60 Talent. Instant.
  • Execution Sentence A hammer slowly falls from the sky, dealing [*453.6% [*353.81% of Attack Power*] Holy damage after 7 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant.
  • Eye for an Eye Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for (73% 0% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin - Level 75 Talent. Instant.
  • Hand of the Protector Calls down the Light to heal a friendly target for [*125% [*250% of Spell Power*], increased by up do 200% based on your missing health. 1 charge. Protection Paladin - Level 75 Talent. 40 yd range. Instant. 10 sec recharge. 1 charge. 15 sec recharge. 1 charge.
  • Holy Shield Increases your block chance by 15%, allows you to block spells, and your successful blocks deal [*12.6% [*9.83% of Attack Power*] Holy damage to your attacker. Protection Paladin - Level 15 Talent.
  • Retribution Aura Protects yourself and all party or raid members within 60 yards with an aura that deals [*0.94% [*0.74% of Attack Power*] Holy damage when melee attacked. Protection Paladin - Level 60 Talent.
  • Zeal Strike the target for (153% of weapon damage) Physical damage. Maximum 2 charges [*94.86% of Attack Power*] Physical damage. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. Generates 1 Holy Power. 2 charges. Retribution Paladin - Level 30 Talent. Melee range. Instant. 6 sec recharge. 2 charges.

Holy & Protection
  • Consecration Consecrates the land beneath you, causing [*26.5% [*20.6% of Attack Power*] Holy damage over 9 sec to enemies who enter the area. Paladin - Holy & Protection Spec. Instant. 9 sec cooldown.

Protection
  • Avenger's Shield Hurls your shield at an enemy target, dealing [*67.2% [*52.42% of Attack Power*] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Paladin - Protection Spec. 30 yd range. Instant.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [*9.45% [*7.37% of Attack Power*] Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack. Paladin - Protection Spec.
  • Hammer of the Righteous Hammers the current target for (38% 0% of weapon damage) Physical damage. Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (18% 0% of weapon damage) Holy damage. 2 charges. Paladin - Protection Spec. Melee range. Instant. 4.5 sec recharge. 2 charges.
  • Light of the Protector Calls down the Light to heal you for [*150% [*200% of Spell Power*], increased by up do 200% based on your missing health. 1 charge. Paladin - Protection Spec. Instant. 15 sec recharge. 1 charge. 20 sec recharge. 1 charge.
  • Protection Paladin Increases damage/healing by 12%: Avenger's Shield, Blessed Hammer, Divine Hammer, Execution Sentence, Eye for an Eye, Greater Judgment, Hammer of Reckoning, Hammer of the Righteous, Holy Prism, Holy Shield, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Shield of the Righteous, Wake of Ashes, Zeal Increases damage/healing by 42%: Flash of Light Increases damage/healing by 35%: Greater Judgment and Judgment Decreases damage/healing by 10%: Consecration Increases damage/healing by 12%: Avenger's Shield, Blessed Hammer, Consecration, Eye of Tyr, Greater Judgment, Hammer of the Righteous, Judgment, Shield of the Righteous Paladin - Protection Spec. Paladin - Protection Spec.
  • Shield of the Righteous Slams targets in front of you with your shield, causing [*42% [*32.76% of Attack Power*] Holy damage, and increasing your Armor by 250% of your Strength for 4.5 5 sec. 3 charges. Paladin - Protection Spec. Melee range. Instant. 20 sec recharge. 3 charges.

Retribution
  • Blade of Justice Strikes an enemy with the Blade of Justice, dealing [*256% of weapon damage [*158.7% of Attack Power * mult*] Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant.
  • Divine Storm Unleashes a whirl of divine energy, dealing (83% 0% of weapon damage) Holy damage to all nearby enemies. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Templar's Verdict A powerful weapon strike that deals [*210% [*0% of weapon damage * mult*] Holy damage. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Angelic Feather Places a feather at the target location, granting the first ally to walk through it [*40 + 25% of Spell Power*]% increased movement speed for 5 sec. Only 3 feathers can be placed at one time. 3 charges. Holy Priest - Level 30 Talent. 40 yd range. Instant. 20 sec recharge. 3 charges.
  • Mania Your movement speed is increased Increases your movement speed by up to 35% based on your current Insanity. Shadow Priest - Level 30 Talent.
  • Perseverance When you cast Renew on yourself, it reduces all damage you take by 10%. Priest - Level 30 Talent. Holy Priest - Level 30 Talent.
  • Shadow Word: Death A word of dark binding that inflicts [*187.5% of Spell Power*] Shadow damage to the target. Only usable on enemies that have less than 20% health. Generates 20 Insanity, or 25 15 Insanity, or 30 Insanity if the target dies. 2 charges. Shadow Priest - Level 45 75 Talent. 40 yd range. Instant. 9 sec recharge. 2 charges.
  • Shadow Word: Void Blasts the target with a word of void for [*180% [*175% of Spell Power*] Shadow damage. Generates 15 Insanity. 2 charges. Shadow Priest - Level 15 Talent. 40 yd range. 1.5 sec cast. 9 sec recharge. 2 charges.
  • Twist of Fate After damaging a target below 35% health, you gain 10% increased damage and healing for 8 sec. Shadow Priest - Level 75 Talent. 45 Talent.
  • Void Torrent Channel a torrent of void energy into the target, dealing [*330% [*300% of Spell Power*] Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform. Shadow Priest - Level 100 Talent. 40 yd range. 4 sec cast (Channeled).

Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [*201.6% [*157.2% of Attack Power*] Physical damage over 2 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant.
  • Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing [*21% [*16.38% of Attack Power*] Physical damage and causing victims to bleed for additional damage over 12 sec: 1 point : [*21.4% [*16.7% of Attack Power*] damage 2 points: [*42.8% [*33.4% of Attack Power*] damage 3 points: [*64.3% [*50.1% of Attack Power*] damage 4 points: [*85.7% [*66.8% of Attack Power*] damage 5 points: [*107.1% [*83.5% of Attack Power*] damage Assassination Rogue - Level 100 Talent. 35 Energy. Instant.
  • Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack. You whirl around, dealing up to [*73.5% [*57.33% of Attack Power*] damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect. Rogue - Level 100 Talent. 25 Energy. 15 yd range. Instant.
  • Dispatch Exploits the vulnerability of foes with less than 30% health, causing (240% of weapon damage [*74.4% of Attack Power*) Physical damage to the target. Mutilate has a 35% chance to make your next Dispatch free and usable on any target, regardless of their health. Awards 1 combo points. Assassination Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (85% of weapon damage [*38.25% of Attack Power*) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
  • Gloomblade Punctures your target with your shadow-infused blade for (195% of weapon damage [*60.45% of Attack Power*) Shadow damage, bypassing armor. Awards 1 combo points. Subtlety Rogue - Level 15 Talent. 35 Energy. Melee range. Instant.
  • Internal Bleeding Kidney Shot also deals up to [*144% [*112.3% of Attack Power*] Bleed damage over 12 sec, based on combo points spent. Assassination Rogue - Level 75 Talent.
  • Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [*12.000 * 136% 0% of weapon damage*] Physical damage. While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target. Outlaw Rogue - Level 90 Talent. 10 yd range. Instant.
  • Poison Bomb Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals [*75.6% [*59% of Attack Power*] Nature damage over 3 sec to all enemies within it. Assassination Rogue - Level 100 Talent.
  • Toxic Blade Stab your enemy with a toxic poisoned blade, dealing (272% of weapon damage [*84.32% of Attack Power*) Nature damage. The damage of your poisons against the target is increased by 30% for 9 sec. Awards 1 combo points. Assassination Rogue - Level 90 Talent. 20 Energy. Melee range. Instant.

PvP Talents
  • Creeping Venom Your Envenom applies Creeping Venom, dealing [*1,200 + 31.5% 24.6% of Attack Power*] Nature damage over 6 sec. Creeping Venom's duration is refreshed when the target moves. Assassination Rogue - Tier 5 PvP Talent.
  • Mind-numbing Poison Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take [*8.4% [*6.55% of Attack Power*] Nature damage. Assassination Rogue - Tier 4 PvP Talent.
  • Neurotoxin Stabs the target with your off-hand weapon, causing (34% of weapon damage [*10.54% of Attack Power*) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown. Assassination Rogue - Tier 4 PvP Talent. 25 Energy. Melee range. Instant.
  • Shiv Deals (170% of weapon damage Deals [*52.7% of Attack Power*) Physical damage, and reduces the target's movement speed by 70% for 4 sec. Cannot be blocked, dodged or parried. Rogue - Tier 2 PvP Talent. Melee range. Instant.
  • System Shock Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals [*42% [*32.76% of Attack Power*] Nature damage, and reduces their movement speed by 90% for 2 sec. Assassination Rogue - Tier 5 PvP Talent.

Assassination
  • Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy for [*36 + 44.1% 34.4% of Attack Power*] Nature damage over 12 sec. Subsequent poison applications will instantly deal [*6.3% [*4.91% of Attack Power*] Nature damage. Rogue - Assassination Spec. 1.5 sec cast.
  • Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point. 1 point : [*15.7% [*12.3% of Attack Power*] damage, 2 sec 2 points: [*31.5% [*24.6% of Attack Power*] damage, 3 sec 3 points: [*47.2% [*36.9% of Attack Power*] damage, 4 sec 4 points: [*63% [*49.1% of Attack Power*] damage, 5 sec 5 points: [*78.7% [*61.4% of Attack Power*] damage, 6 sec 6 points: [*94.5% [*73.7% of Attack Power*] damage, 7 sec Rogue - Assassination Spec. 35 Energy. Melee range. Instant.
  • Fan of Knives Sprays knives at all targets within 10 yards, dealing [*26.25% [*20.47% of Attack Power*] Physical damage and applying your active poisons at their normal rate. Awards 1 combo points. Rogue - Assassination Spec. 35 Energy. Instant.
  • Garrote Garrote the enemy, causing [*94.5% [*73.71% of Attack Power*] Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue - Assassination Spec. 45 Energy. Melee range. Instant.
  • Mutilate Attack with both weapons, dealing a total of (244% 0% of weapon damage) Physical damage. Awards 2 combo points. Rogue - Assassination Spec. 50 Energy. Melee range. Instant.
  • Poisoned Knife Throws a poison-coated knife, dealing [*12.6% [*9.83% of Attack Power*] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
  • Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point. 1 point : [*71.4% [*55.7% of Attack Power*] over 8 sec 2 points: [*107.1% [*83.5% of Attack Power*] over 12 sec 3 points: [*142.8% [*111.4% of Attack Power*] over 16 sec 4 points: [*178.5% [*139.2% of Attack Power*] over 20 sec 5 points: [*214.2% [*167.1% of Attack Power*] over 24 sec 6 points: [*249.9% [*194.9% of Attack Power*] over 28 sec Rogue - Assassination Spec. 25 Energy. Melee range. Instant.
  • Sinister Strike An instant strike that causes (242% of weapon damage [*152 + 27.9% of Attack Power*) Physical damage. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. Melee range. Instant.
  • Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance to poison the enemy, which instantly inflicts [*15 + 2.73% 2.13% of Attack Power*] Nature damage and reduces all healing received for 12 sec. Rogue - Assassination Spec. 1.5 sec cast.

Assassination & Subtlety
  • Eviscerate Finishing move that disembowels the target, causing damage per combo point. 1 point : [*20.6% [*16.1% of Attack Power*] damage 2 points: [*41.2% [*32.1% of Attack Power*] damage 3 points: [*61.8% [*48.2% of Attack Power*] damage 4 points: [*82.4% [*64.3% of Attack Power*] damage 5 points: [*103% [*80.4% of Attack Power*] damage 6 points: [*123.6% [*96.4% of Attack Power*] damage Rogue - Assassination & Subtlety Spec. 35 Energy. Melee range. Instant.

Outlaw
  • Ambush Ambush the target, causing (272% of weapon damage [*25% of Spell Power + 122.4% of Attack Power*) Physical damage. Awards 2 combo points. Rogue - Outlaw Spec. 60 Energy. Melee range. Instant.
  • Between the Eyes Finishing move that deals damage with your pistol and stuns the target. Critical strikes with this ability deal four times normal damage. 1 point : [*23.2% [*18.1% of Attack Power*] damage, 1 sec 2 points: [*46.4% [*36.2% of Attack Power*] damage, 2 sec 3 points: [*69.6% [*54.3% of Attack Power*] damage, 3 sec 4 points: [*92.8% [*72.4% of Attack Power*] damage, 4 sec 5 points: [*116% [*90.5% of Attack Power*] damage, 5 sec 6 points: [*139.2% [*108.6% of Attack Power*] damage, 6 sec Rogue - Outlaw Spec. 35 Energy. 20 yd range. Instant.
  • Mastery: Main Gauche Your main-hand attacks have a [*220% of Spell Power*]% chance to trigger an attack with your off-hand that deals (71% 0% of weapon damage) Physical damage. Rogue - Outlaw Spec.
  • Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [*45.04% [*35.14% of Attack Power*] Physical damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.
  • Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for (44% 0% of weapon damage) Physical damage. Cannot occur more often than once per 1 sec. Rogue - Outlaw Spec. Instant. 2 min cooldown.
  • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [*38.8% [*30.2% of Attack Power*] damage 2 points: [*77.5% [*60.5% of Attack Power*] damage 3 points: [*116.3% [*90.7% of Attack Power*] damage 4 points: [*155.1% [*120.9% of Attack Power*] damage 5 points: [*193.8% [*151.2% of Attack Power*] damage 6 points: [*232.6% [*181.4% of Attack Power*] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant.
  • Saber Slash Viciously slash an enemy, causing [*129% of weapon damage * mult* 0;] Physical damage. Saber Slash has a 35% chance to strike an additional time, making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue - Outlaw Spec. 45 Energy. Melee range. Instant.

Subtlety
  • Backstab Stab the target, causing [*170% of weapon damage [*52.7% of Attack Power * mult*] Physical damage. Damage increased by 20% when you are behind your target. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
  • Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 20% for 8 sec. Lasts longer per combo point. 1 point : [*64.7% [*50.5% of Attack Power*] over 8 sec 2 points: [*80.8% [*63.1% of Attack Power*] over 10 sec 3 points: [*97% [*75.7% of Attack Power*] over 12 sec 4 points: [*113.2% [*88.3% of Attack Power*] over 14 sec 5 points: [*129.4% [*100.9% of Attack Power*] over 16 sec 6 points: [*145.5% [*113.5% of Attack Power*] over 18 sec You deal 15% increased damage to enemies afflicted by your Nightblade. Rogue - Subtlety Spec. 25 Energy. Melee range. Instant.
  • Shadowstrike Strike the target, dealing (289% of weapon damage [*89.59% of Attack Power*) Physical damage. While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 2 combo points. Rogue - Subtlety Spec. 40 Energy. Melee range. Instant.
  • Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing [*20.16% [*15.72% of Attack Power*] Physical damage. Damage increased by 100% while Stealth or Shadow Dance is active. Awards 1 combo points per target hit. Rogue - Subtlety Spec. 35 Energy. Instant.
  • Shuriken Toss Throws a shuriken at an enemy target for [*25.2% [*19.66% of Attack Power*] Physical damage. Awards 1 combo points. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.

Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [*19.1% [*14.9% of Attack Power*] Nature damage over 6 sec. Enhancement Shaman - Level 90 Talent.
  • Earthen Spike Summons an Earthen Spike under an enemy, dealing [*288.75% [*225.22% of Attack Power*] Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec. Enhancement Shaman - Level 100 Talent. 20 Maelstrom. 10 yd range. Instant.
  • Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal [*42% [*32.76% of Attack Power*] Physical damage. Enhancement Shaman - Level 30 Talent. 8-25 yd range. Instant.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [*7.98% [*6.22% of Attack Power*] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
  • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (10% 0% of weapon damage) Frost damage. Enhancement Shaman - Level 60 Talent.
  • Lightning Shield Surround yourself with a shield of lighting for 60 min which has a chance to deal [*12.6% [*9.83% of Attack Power*] Nature damage when you deal or take melee damage. Enhancement Shaman - Level 60 Talent. Instant.
  • Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman's enemies and generate Maelstrom for the Shaman for 30 sec. While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 30 20 times. Elemental Shaman - Level 60 Talent. 40 yd range. Instant. 2.5 min cooldown.
  • Sundering Shatters a line of earth in front of you with your main hand weapon, causing [*400% [*312% of Attack Power*] Physical damage and Incapacitating any enemy hit for 2 sec. Enhancement Shaman - Level 90 Talent. 20 Maelstrom. Instant.
  • Windfury Totem Drop a Windfury Totem at your side, enhancing the next 20 auto-attacks of all allies within 20 yards to deal an additional [*2.000 * 75% 0% of weapon damage*] Physical damage to the target. Enhancement Shaman - Level 75 Talent. 100 yd range. Instant.

PvP Talents
  • Windfury Totem Summons a Windfury Totem with 5 health at the target destination for 60 sec. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown. Windfury Totem enchants all allies' weapons within 10 yards with wind causing attacks to have a 40% chance to generate an additional 3 extra attacks, dealing (34% 0% of weapon damage) Physical damage. Shaman - Tier 2 PvP Talent. 5% of Base Mana. Instant.

Elemental
  • Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 30 sec. While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 0 Flame Shock generates 3 Maelstrom when it deals damage over time. Shaman - Elemental Spec. 40 yd range. Instant. 2.5 min cooldown.

Enhancement
  • Crash Lightning Electrocutes all enemies in front of you, dealing (40% of weapon damage [*18% of Attack Power*) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (51% 0% of weapon damage) Nature damage to all targets in front of you. Shaman - Enhancement Spec. 20 Maelstrom. Melee range. Instant.
  • Flametongue Scorches your target, dealing [*31.5% [*24.57% of Attack Power*] Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to [*coeff * Attack Power*] Fire damage, based on weapon speed. Shaman - Enhancement Spec. 20 yd range. Instant.
  • Frostbrand Chills your target, dealing [*19.43% [*15.15% of Attack Power*] Frost damage and reducing the target's movement speed by 50% for 3 sec, and enhances your weapons with frost for 16 sec, causing each weapon attack to reduce the target's movement speed by 50% for 3 sec. Shaman - Enhancement Spec. 20 Maelstrom. 20 yd range. Instant.
  • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (265% of weapon damage [*119.25% of Attack Power*) Fire damage. Shaman - Enhancement Spec. 25 Maelstrom. Melee range. Instant.
  • Rockbiter Assaults your target with earthen power, dealing [*72.19% [*56.31% of Attack Power*] Nature damage. Generates 25 Maelstrom. 2 charges. Shaman - Enhancement Spec. 20 yd range. Instant. 6 sec recharge. 2 charges.
  • Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (510% 0% of weapon damage) Physical damage. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant. 15 sec cooldown.
  • Windfury Each of your main hand attacks has a 20% chance to trigger two extra attacks, dealing (34% 0% of weapon damage) Physical damage each. Shaman - Enhancement Spec.

Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Cataclysm Conjures Calls forth a cataclysm at the target location, dealing [*180% of Spell Power*] Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate. Destruction Warlock - Level 60 Talent. 40 yd range. 2 sec cast.
  • Grimoire of Supremacy (New) While you have an Infernal active, every Soul Shard you spend increases the damage of your Chaos Bolt by 5%. Destruction Warlock - Level 90 Talent.
  • Hellfire Engulfs the surrounding area in hellfire, causing [*40% of Spell Power*] Fire damage to yourself, and [*40% of Spell Power*] Fire damage to all nearby enemies every sec 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec. Destruction Warlock - Level 60 Talent. 10 sec cast (Channeled).
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [*46.25% of Spell Power*] Shadowflame damage to all enemies within 8 yards. Demonology Warlock - Level 30 Talent. 2% of Base Mana. 40 yd range. Instant.
  • Internal Combustion (New) Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage. Destruction Warlock - Level 30 Talent.
  • Reverse Entropy Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage. Your spells have a chance to grant you 15% Haste for 8 sec. Destruction Warlock - Level 30 Talent. Approximately 2.5 procs per minute.
  • Roaring Blaze Conflagrate burns the target for an additional [*33% of Spell Power*] Fire damage over 6 sec. Destruction Warlock - Level 30 Talent. 90 Talent.

Affliction
  • Affliction Warlock Increases damage/healing by 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Increases periodic damage/healing by 20%: Agony, Cataclysm, Channel Demonfire, Compounding Horror, Corruption, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Harvester of Souls, Haunt, Hellfire, Implosion, Phantom Singularity, Rend Soul, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire, Soul Flame, Unstable Affliction Warlock - Affliction Spec.

Destruction
  • Destruction Warlock Increases damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Increases periodic damage/healing by 15%: Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Demonbolt, Doom, Drain Life, Grimoire of Sacrifice, Haunt, Hellfire, Immolate, Implosion, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Shadow Bolt, Shadowburn, Shadowflame, Siphon Life, Soul Fire Warlock - Destruction Spec.

Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for [*7.000 * 70% of weapon damage + 7.000 * 42% [*14.000 * 0% of weapon damage*] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Fury Warrior - Level 100 Talent. Instant.
  • Cleave Strikes all enemies in front of you with a sweeping attack for (100% of weapon damage [*62% of Attack Power*) Physical damage, inflicting Deep Wounds. Arms Warrior - Level 75 Talent. 10 Rage. Melee range. Instant.
  • Coming Soon This talent is not yet implemented. Arms Warrior - Level 30 Talent. Fury Warrior - Level 30 Talent.
  • Devastator Your auto attacks deal an additional [*94% [*0% of weapon damage * mult*] Physical damage, generate 2 Rage, and have a 30% chance to reset the remaining cooldown on Shield Slam. Protection Warrior - Level 75 Talent.
  • Dragon Roar Roar explosively, dealing [*28.35% [*22.11% of Attack Power*] damage to all enemies within 8 yards and increasing all damage you deal by 15% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant.
  • Impending Victory Instantly attack the target, causing [*50.4% [*39.31% of Attack Power*] damage and healing you for 15% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory. Protection Warrior - Level 30 Talent. 10 Rage. Melee range. Instant.
  • Ravager Throws a whirling weapon at the target location that inflicts [*396.9% [*309.6% of Attack Power*] damage to all enemies within 8 yards over 7 sec. Also increases your Parry chance by 35% for 12 sec. Protection Warrior - Level 100 Talent. 40 yd range. Instant.
  • Ravager Throws a whirling weapon at the target location that inflicts [*396.9% [*309.6% of Attack Power*] damage to all enemies within 8 yards over 7 sec. Generates 7 Rage each time it deals damage. Arms Warrior - Level 100 Talent. 40 yd range. Instant.
  • Rend Wounds the target, causing (48% of weapon damage [*29.76% of Attack Power*) Physical damage instantly and an additional [*104% [*81.12% of Attack Power*] Bleed damage over 8 sec. Arms Warrior - Level 45 Talent. 30 Rage. Melee range. Instant.
  • Shockwave Sends a wave of force in a frontal cone, causing [*9.97% [*7.78% of Attack Power*] damage and stunning all enemies within 10 yards for 2 sec. Protection Warrior - Level 15 Talent. Instant. 30 sec cooldown.
  • Skullsplitter Bash an enemy's skull, dealing (140% of weapon damage [*86.8% of Attack Power*) Physical damage. Generates 30 Rage. Arms Warrior - Level 15 Talent. Melee range. Instant.
  • Storm Bolt Hurls your weapon at an enemy, causing [*21% [*16.38% of Attack Power*] Physical damage and stunning for 4 sec. Fury Warrior - Level 30 Talent. 20 yd range. Instant.
  • Sudden Death Your damaging melee abilities have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 30 40 Rage. Arms Warrior - Level 15 Talent. Approximately 2.5 procs per minute.
  • War Machine Your auto attacks generate 10% more Rage. Killing an enemy instantly generates 20 Rage, and increases your movement speed by 30% for 15 8 sec. Arms Warrior - Level 15 Talent.
  • Warbreaker Smash the ground and shatter the armor of all enemies within 8 yds, dealing (250% of weapon damage [*155% of Attack Power*) Physical damage and increasing damage you deal to them by 30% for 10 sec. Arms Warrior - Level 75 Talent. Instant.
  • Warbringer Intercept now deals [*22.68% [*17.69% of Attack Power*] additional damage to the target, and stuns them for 2.5 sec. Protection Warrior - Level 15 Talent.
  • Weapon Specialist One of your abilities is improved, based on the weapon you are wielding: Swords reduce the cooldown of Die by the Sword by 1 min, and you will counterattack all melees against you while it is active. Maces allow you to cast Victory Rush without killing an enemy, and killing an enemy will reset its cooldown. Axes and Polearms cause Hamstring to immobilize the enemy for 6 sec if they are already snared. Swords reduce the cooldown of Die by the Sword by 30 sec, and you will counterattack all melees against you while it is active. Axes and Polearms reduce the cooldown of Rallying Cry and Intimidating Shout by 20%, and increase their duration by 50%. Arms Warrior - Level 30 Talent.

PvP Talents
  • Dragon Charge Run at high speed at a distance in front of you. All enemies in your path will take [*350% [*273% of Attack Power*] Physical damage and be knocked back. Protection Warrior - Tier 5 PvP Talent. Instant.
  • Shield Bash Bash the target with your shield dealing [*410% [*319.8% of Attack Power*] Physical damage and reducing their damage done by 15%. If the target is casting, the cooldown is instantly reset. Generates 3 Rage. Protection Warrior - Tier 4 PvP Talent. Melee range. Instant.

Arms
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for (490% 0% of weapon damage) Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant.
  • Colossus Smash Smashes the enemy's armor, dealing (210% of weapon damage 0) Physical damage, and increasing damage you deal to them by 30% for 10 sec. Warrior - Arms Spec. Melee range. Instant.
  • Deep Wounds Mortal Strike and Execute inflict Deep Wounds, causing [*60% [*46.8% of Attack Power*] Bleed damage over 3 sec. Warrior - Arms Spec.
  • Hamstring Maims the enemy for (35% of weapon damage [*21.7% of Attack Power*) Physical damage, reducing movement speed by 50% for 15 sec. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
  • Mastery: Deep Wounds Deep Wounds damage is increased by 8.0%, dealing [*60% [*46.8% of Attack Power*] Bleed damage over 3 sec. Striking an enemy with Mortal Strike, Cleave, or Execute inflicts Deep Wounds. Warrior - Arms Spec.
  • Mortal Strike A vicious strike that deals (180% of weapon damage [*111.6% of Attack Power*) Physical damage and reduces the effectiveness of healing on the target by 25% for 10 sec. Warrior - Arms Spec. 30 Rage. Melee range. Instant.
  • Overpower Overpower the enemy, critically striking them for [*2.000 * 80% of weapon damage* [*99.2% of Attack Power*;] Physical damage. Cannot be blocked, dodged, or parried. Increases the damage of your next Mortal Strike or Execute by 30% 20%, stacking up to 2 times. 1 charge. Warrior - Arms Spec. Melee range. Instant. 12 sec recharge. 1 charge.
  • Slam Slams an opponent, causing (115% of weapon damage [*71.3% of Attack Power*) Physical damage. Warrior - Arms Spec. 20 Rage. Melee range. Instant.
  • Tactician You have a 0.75% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower and Mortal Strike. Warrior - Arms Spec. Warrior - Arms Spec.

Arms & Protection
  • Victory Rush Strikes the target, causing [*42% [*32.76% of Attack Power*] damage and healing you for rush% of your maximum health. Only usable within 20 sec after you kill an enemy that yields experience or honor. Warrior - Arms & Protection Spec. Melee range. Instant.

Fury
  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [*89% of weapon damage [*55.2% of Attack Power * mult*] Physical damage and restoring 4% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Execute Attempt to finish off a wounded foe, causing (272% [*84.3% of Attack Power*]% of weapon damage) Physical damage. Only usable on enemies that have less than 20% health. Warrior - Fury Spec. 25 Rage. Melee range. Instant.
  • Furious Slash Aggressively strike with your off-hand weapon for [*104% of weapon damage [*64.5% of Attack Power * mult*] Physical damage. Increases your Bloodthirst critical strike chance by 20% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [*2.000 * 56% 0% of weapon damage * mult*] Physical damage. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
  • Rampage Enrages you and unleashes a series of 5 brutal strikes over 2 sec for a total of (300% 0% of weapon damage) Physical damage. Warrior - Fury Spec. 85 Rage. Melee range. Instant.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [*6.000 * 12% 0% of weapon damage*] Physical damage. Causes your next Bloodthirst or Rampage to strike up to 4 additional targets for 40% damage. Warrior - Fury Spec. Instant.

Protection
  • Deep Wounds Your Devastator and Revenge also cause [*75% [*58.5% of Attack Power*] Bleed damage over 15 sec. Warrior - Protection Spec.
  • Devastate A direct strike, dealing [*94% of weapon damage [*42.3% of Attack Power * mult*] Physical damage. Warrior - Protection Spec. Melee range. Instant.
  • Intercept Run at high speed toward an ally or enemy. When targeting an enemy, Intercept deals [*14.7% [*11.47% of Attack Power*] Physical damage, roots the target for 1 sec and then reduces the target's movement speed by 50% for 6 sec, but has a minimum range of 8 yds. When targeting an ally, Intercept will intercept the next melee or ranged attack against the ally within 10 sec while the target remains within 10 yards. Generates 15 Rage. 1 charge. Warrior - Protection Spec. 8-25 yd range (25 for friends). Instant. 20 sec recharge. 1 charge.
  • Protection Warrior Decreases damage/healing by 89%: Ravager Decreases damage/healing by 10%: Impending Victory and Victory Rush Warrior - Protection Spec.
  • Revenge Swing in a wide arc, dealing [*58.8% [*45.86% of Attack Power*] damage to all enemies in front of you. Your successful dodges and parries cause your next Revenge to become free. Warrior - Protection Spec. 30 Rage. Melee range. Instant.
  • Shield Slam Slams the target with your shield, causing [*103.49% [*80.72% of Attack Power*] Physical damage. Devastate, Thunder Clap, and Revenge have a 30% chance to reset the cooldown of Shield Slam. Generates 15 Rage. Warrior - Protection Spec. Melee range. Instant.
  • Thunder Clap Blasts all enemies within 8 yards for [*50.4% [*39.31% of Attack Power*] damage, rooting them for 1 sec and reducing their movement speed by 20% for 10 sec. Generates 5 Rage. Warrior - Protection Spec. Instant.

Raid & Dungeon Abilities
  • Bone Shield (New) Instant. 3 sec cooldown.
  • Bone Splinter (New) Hurls a jagged splinter of bone at the enemy, inflicting 4,500 Physical damage and additional 1,000 Physical damage every 1 sec for 10 sec. 40 yd range. 2 sec cast.
  • Darkened Lightning (New) A shadowy arc of lightning strikes an enemy, inflicting 5,000 Shadow damage and then jumping to additional nearby enemies. 30 yd range. 1.5 sec cast. 5 sec cooldown.
  • Deathtouched Strike (New) Imbued witch's magic, causing melee attacks to inflict Shadow damage. Melee range. Instant.
  • Devour Rezan tries to eat the victim whole, inflicting 350 5,000 Physical damage every 1 sec. for 8 sec. 100 yd range. Instant.
  • Dread Bolt (New) Fires a bolt of darkened energy at the enemy, inflicting 5,000 Shadow target. 40 yd range. 2 sec cast.
  • Dread Essence (New) At 100 energy, the caster releases a torrent of dark energy, inflicting 9,000 Shadow damage to all enemies. Additionally, all Deathtouched Slavers are resurrected and brought back to their maximum health. 100 Energy. 3 sec cast.
  • Icy Touch Chills the target for 3,355 to 3,645 Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by [*11.55% [*9.01% of Attack Power*]% for 24 sec. 20 yd range. Instant.
  • Malodorous Miasma The foul stench of the area sickens players, inflicting 1,250 4,500 Nature damage to afflicted players every 1.5 sec. for 15 18 sec. When this effect expires, it applies Retching Convulsions to the affected player. Limited to 1 target. Unlimited range. Instant.
  • Rampant Growth (New) 8 sec cast (Channeled).
  • Rotting Regurgitation When Trash Chimaera reaches 100 Energy, he unleashes a Heinous Regurgitation, inflicting 20,000 Nature damage 30,000 Nature damage immediately and an additional 40,000 Nature damage every 2 sec in a cone in front of him. for 8 sec. Unlimited range. 5 sec cast.
  • Sewage Eruption (New) Causes sewage to erupt from beneath players, inflicting 0 Plague damage and incapacitating them for until cancelled. 100 yd range. Instant.
  • Sonic Screech (New) 2 sec cast. 5 sec cooldown.
  • Spit Spits a caustic fluid at an enemy, inflicting 1,250 Nature damage. and additional 500 Nature damage every 1 sec for 10 sec. 20 yd range. 1.5 sec cast.
  • Spray Filth The caster sprays filth about, inflicting 0 6,500 Plague damage to enemies every 2 sec for 6 sec. Instant.
  • Sunder Bashes an enemy for 450,000 Nature damage. 200 yd range. 0.4 sec cast. 2 sec cooldown. 4 sec cooldown.
  • Uproot Thorned roots appear on the target at the target's location, inflicting 1,750 Nature damage to all enemies within 4 yards of the target and knocking them updwards upwards. Additionally, the roots remain at the target's location, inflicting 500 1,000 Nature damage every 1 sec for 10 sec and reducing movement speed by 50%. 40 yd range. 2 sec cast.
  • Uprooted Thorns Thorned roots appear on the target at the target's location, inflicting 1,750 Nature damage to all enemies within 4 yards of the target and knocking them updwards upwards. Additionally, the roots remain at the target's location, inflicting 500 1,000 Nature damage every 1 sec for 10 sec. Instant. and reducing movement speed by 50%. Instant.
  • Wicked Assault (New) 10 yd range. Instant.
  • Withering Glob Name changed from "Withering Injection" to "Withering Glob".

Item Effects
  • Ashvane Uniform Name changed from "Extraction Suit" to "Ashvane Uniform". You may wear the Extraction Suit while in Redrock Harbor and Ashvane Encampment. Instant. Applies the disguise of an Ashvane Scout. Only while in Ashvane occupied areas within Vol'dun. Instant.
  • Ashvane Uniform Name changed from "Extraction Suit" to "Ashvane Uniform". Wear an Extraction Suit Ashvane Uniform to disguise yourself as an Ashvane Scout, making your you more difficult to detect. Only in Redrock Harbor and Ashvane Encampment. 1.5 sec cast. Vol'dun. 1.5 sec cast.
  • Bilgewater Patented Flamethrower (New) Activate the goblin flamethrower, dealing fire damage to enemies in front of you over 5 seconds. 5 sec cast (Channeled).
  • Blaze (New) 20 yd range. Instant. 5 sec cooldown.
  • Charged Spear Throw Hook an enemy, drawing and pull them toward the caster. 100 yd range. 1.5 sec cast.
  • Cut Out Stomach Cut out the stomach of a dead ranishu, and then quickly throw the knife away. Melee range. 1.5 sec cast. Remove the stomachs of all nearby dead ranishu. 1.5 sec cast.
  • Demon Slayer Name changed from "Demon Slayer 39" to "Demon Slayer".
  • Demon Slaying Name changed from "Demon Slaying 117" to "Demon Slaying".
  • Demon Slaying Name changed from "Demon Slaying 99" to "Demon Slaying".
  • Demon Slaying Name changed from "Demon Slaying 33" to "Demon Slaying".
  • Demon Slaying Name changed from "Demon Slaying 150" to "Demon Slaying".
  • Demon Slaying Name changed from "Demon Slaying 93" to "Demon Slaying".
  • Demon Slaying Name changed from "Demon Slaying 45" to "Demon Slaying".
  • Demon Slaying Name changed from "Demon Slaying 78" to "Demon Slaying".
  • Jes's Howler (New) Let out a Motivating Howl, granting 0 Versatility split among you and up to 4 nearby allies. For each ally you motivate, you gain an additional 0 Versatility. Lasts 12 sec. Limited to 5 targets. Instant. 30 sec cooldown.
  • Pearlescent Clam Deals 10% of the target's health in damage and roots them Roots the target and increases damage taken by 10% for 20 sec. 30 yd range. 0.5 sec cast. Instant.
  • Soul Drain (New) Siphons the essence of a Depleted Soul. 15 yd range. Instant.
  • Sticky Starfish Fling a giant starfish at a target, disorienting them and increasing Disorients the target and increases damage taken by 10% for 20 sec. 30 yd range. 0.5 sec cast. Instant.
  • Thick Shell Name changed from "Heavy Shell" to "Thick Shell". Hurl a heavy shell at a target, dealing 10% of the target's health as Physical damage and stunning them for 10 sec. 30 yd range. 0.5 sec cast. Stuns the target and increases damage taken by 10% for 20 sec. 30 yd range. Instant.
  • Throw Torches Name changed from "Throw Torch" to "Throw Torches". 15 yd range. Instant. Throw torches at a slave market in Slithering Gulch, burning it down. 20 yd range. 1.5 sec cast.
  • Undead Slayer Name changed from "Undead Slayer 81" to "Undead Slayer".
  • Unlocking Opens a lock Opens something locked. Melee range. 2 sec cast.
  • Zany Zombified Raptor (New) Summons a ridable zombie raptor in Kul Tiras or Zandalar. This is a very, VERY fast mount. Instant.



Misc Changes
Originally Posted by MMO-Champion
Currency Types
Miscellaneous
  • Essence of Storms - Gathered from powerful troops throughout the warfront. Used to summon heroes. Max Quantity: 20. Extremely rare, found while killing enemies in the warfront. Used to unleash powerful abilities from the Altar of Storms. Max Quantity: 3.

Flight Masters
Zandalar
  • Alliance Docks, Vol'dun - Horde Alliance only. Mount: NPC #129538.
  • Arid Basin Camp, Vol'dun - Horde Alliance only. Mount: NPC #129538.
  • Sanctuary of the Devoted, Vol'dun (New) - Horde only. Mount: NPC #129538.
  • Slithering Gulch, Vol'dun - Horde Alliance only. Mount: NPC #129538.
  • Temple of Akunda, Vol'dun (New) - Horde only. Mount: NPC #129538.
  • Temple of Kimbul, Vol'dun (New) - Horde only. Mount: NPC #129538.
  • Vulpera Hideaway, Vol'dun (New) - Horde only. Mount: NPC #129538.

LFG Dungeons
Dungeons
  • Random Battle For Azeroth Dungeon - Name changed from "Random 8.0 Dungeon" to "Random Battle For Azeroth Dungeon".
  • Random Battle For Azeroth Heroic - Name changed from "Random 8.0 Heroic" to "Random Battle For Azeroth Heroic".

Map Areas
Kul Tiras
  • Drustvar > Arathor's Crossing (New)
  • Stormsong Valley > Brined Flats (New)
  • Stormsong Valley > Deadwash - Name changed from "Stormsong Valley > Deadwash Reclamation" to "Stormsong Valley > Deadwash".
  • Stormsong Valley > Drowned Lands - Name changed from "Stormsong Valley > Deadwash" to "Stormsong Valley > Drowned Lands".
  • Stormsong Valley > Soggy Bottom (New)
  • Tiragarde Sound > Blushwater Brook (New)
  • Tiragarde Sound > The Outroad (New)

Silithus: The Wound
  • Magni's Encampment (New)

Zandalar
  • Zuldazar > Greater Vigilant (New)
  • Zuldazar > Lower Vigilant (New)
  • Zuldazar > Vigilant Isles (New)

Maps
Battle for Azeroth
  • Alliance Battleship - Wind's Redemption - Name changed from "Stormwind Embassy" to "Alliance Battleship - Wind's Redemption".
  • Horde Battleship - The Windrunner - Name changed from "Orgrimmar Embassy" to "Horde Battleship - The Windrunner".

Vanilla
  • Gorgrond (New)

Mounts
Flying Mounts

Ground Mounts
  • Tomb Stalker (New) - Ground Mount. Tomb Stalker. "The favored companion of Zandalari Kings, these fierce beasts are mummified and buried with their masters, so they may carry them through the afterlife." Source: PH

Scenarios
Freehold
  • Step 01: Freehold (New) - Infiltrate Freehold and disperse the Irontide Raiders.
  • Step 01: Freehold (New) - Infiltrate Freehold and disperse the Irontide Raiders.

Skills
0
  • Engineering - Cataclysm Engineering - Name changed from "Engineering - Cataclsym Engineering" to "Engineering - Cataclysm Engineering".
  • Inscription - 8.0 Inscription - Name changed from "Inscription - Kul'Tiras Inscription" to "Inscription - 8.0 Inscription".

World Safe Locations
Kul Tiras
  • 8.0 Drustvar Dungeon - Corpse Location (New)
  • 8.0 Drustvar Dungeon - Dungeon Cemetary (New)

Waycrest Manor
  • 8.0 Drustvar Dungeon - Transfer Loc 02 (New)

Zandalar
  • 8.0 Zuldazar - Dino Training - Pterrordax - Juvenile Milestone Safe Loc (JAK) (New)
  • Nazmir, Bloodfire Ravine - GY - Name changed from "Nazmir, Dark Heart - South East - GY" to "Nazmir, Bloodfire Ravine - GY".
  • Vol'dun, Arena - GY - Name changed from "Vol'dun - Arena GY" to "Vol'dun, Arena - GY".
  • Vol'dun, Bouldered Bluffs - GY (New)
  • Vol'dun, Brine Basin - GY (New)
  • Vol'dun, Court of Zak'rajan - GY (New)
  • Vol'dun, Cracked Coast - GY (New)
  • Vol'dun, Darkwood Shoal - GY (New)
  • Vol'dun, Oasis SW - GY (New)
  • Vol'dun, Pyramid NE - GY (New)
  • Vol'dun, Spire - GY (New)
  • Vol'dun, Tempest Canyon - GY (New)
  • Vol'dun, Terrace of the Devoted - GY (New)
  • Vol'dun, The Eternal Spring - GY (New)



Strings Changes
Originally Posted by MMO-Champion
  • CHAT_BUBBLES_TEXT - Player Chat Bubbles
  • COMMUNITY_MEMBER_LIST_DROP_DOWN_ROLES (New) - Roles
  • COMMUNITY_MEMBER_LIST_DROP_DOWN_SET_NOTE (New) - Set Member Note
  • COMMUNITY_MEMBER_NOTE_FORMAT (New) - |TInterface\FriendsFrame\UI-FriendsFrame-Note:0:0:0:0:1:1:0:1:0:1:255:209:0|t%s
  • COMMUNITY_MEMBER_ROLE_NAME_LEADER (New) - Leader
  • COMMUNITY_MEMBER_ROLE_NAME_MEMBER (New) - Member
  • COMMUNITY_MEMBER_ROLE_NAME_MODERATOR (New) - Moderator
  • COMMUNITY_MEMBER_ROLE_NAME_OWNER (New) - Owner
  • ERR_VOICE_CHAT_GENERIC_UNABLE_TO_CONNECT (New) - Unable to connect to voice chat service. Voice chat is unavailble.
  • ERR_VOICE_CHAT_SERVICE_LOST (New) - Connection to voice chat service has been lost. Voice chat is unavailble.
  • OPTION_TOOLTIP_CHAT_BUBBLES - Shows player chat text in speech bubbles above their heads. Shows bubbles of text above the head of the speaker.
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